コード例 #1
0
    public void DrawLayerEditor(TileSetLayer layer)
    {
        var tmpName      = EditorGUILayout.TextField("Layer name", layer.Name);
        var tmpLayerType = (TileSetLayerType)EditorGUILayout.EnumPopup("Type", layer.LayerType);
        var tmpWidth     = EditorGUILayout.IntField(new GUIContent("Width", TILESET_WIDTH_TOOLTIP), layer.TileSetWidth);
        var tmpHeight    = EditorGUILayout.IntField(new GUIContent("Height", TILESET_HEIGHT_TOOLTIP), layer.TileSetHeight);

        var tmpTexture = (Texture2D)EditorGUILayout.ObjectField("Texture", layer.Texture, typeof(Texture2D), false);

        // Detect changes
        if (tmpName != layer.Name || tmpLayerType != layer.LayerType || tmpWidth != layer.TileSetWidth || tmpHeight != layer.TileSetHeight || tmpTexture != layer.Texture)
        {
            layer.Applied = false;
        }

        layer.Name          = tmpName;
        layer.LayerType     = tmpLayerType;
        layer.TileSetWidth  = tmpWidth;
        layer.TileSetHeight = tmpHeight;
        layer.Texture       = tmpTexture;

        if (layer.Applied && layer.Texture != null)
        {
            DrawLayerTileEditor(layer);
        }
    }
コード例 #2
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    public void Apply()
    {
        if (!ValidateTileSet())
        {
            return;
        }

        foreach (var entry in LocalLayers)
        {
            if (!entry.Applied)
            {
                if (!entry.Apply())
                {
                    return;
                }
            }
        }

        foreach (var layer in LocalLayers)
        {
            var tileSetEntry = GetLayerFromGuid(layer.Guid);
            if (tileSetEntry == null)
            {
                tileSetEntry = new TileSetLayer(layer);
                TileSet.Layers.Add(tileSetEntry);
            }
            else
            {
                tileSetEntry.CopyFrom(layer);
            }
        }

        // Make sure the new tileset is saved
        EditorUtility.SetDirty(target);
    }
コード例 #3
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 protected void AddUvs(TileSetLayer tileSetLayer, int tile, List <Vector2> uvs)
 {
     foreach (var uvCords in tileSetLayer.Tiles[tile].UvCords)
     {
         uvs.Add(uvCords);
     }
 }
コード例 #4
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 protected void AddUvs(int tile, List <Vector2> uvs, TileSetLayer layer)
 {
     foreach (var uvCord in layer.Tiles[tile].UvCords)
     {
         uvs.Add(uvCord);
     }
 }
コード例 #5
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    public void AddLayer()
    {
        var localLayer = new TileSetLayer();

        localLayer.IsOpenInEditor = true;
        LocalLayers.Add(localLayer);

        this.Repaint();
    }
コード例 #6
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        private static TileSetLayer ParserTileSetLayer(XmlNode tilesetLayerNode)
        {
            int width  = -1;
            int height = -1;

            for (int i = 0; i < tilesetLayerNode.Attributes.Count; i++)
            {
                XmlNode attribute     = tilesetLayerNode.Attributes.Item(i);
                string  attributeName = tilesetLayerNode.Attributes.Item(i).Name;

                switch (attributeName)
                {
                case "width":
                    width = int.Parse(attribute.Value);
                    break;

                case "height":
                    height = int.Parse(attribute.Value);
                    break;

                default:
                    break;
                }
            }

            string name;
            float  offsetX;
            float  offsetY;
            bool   visible;
            float  opacity;

            ParserLayerBaseAttributes(tilesetLayerNode, out name, out offsetX, out offsetY, out visible, out opacity);
            TileSetLayer tileSetLayer = new TileSetLayer(width, height, name, offsetX, offsetY, opacity, visible);

            XmlNode dataNode = tilesetLayerNode.ChildNodes.Item(0);

            string[] data = dataNode.InnerText.Split(',');
            int      y    = 0;
            int      x    = 0;

            for (int i = 0; i < data.Length; i++)
            {
                tileSetLayer.Tiles[x, y] = int.Parse(data[i]);
                if ((i + 1) % width == 0)
                {
                    x = 0;
                    y++;
                }
                else
                {
                    x++;
                }
            }

            return(tileSetLayer);
        }
コード例 #7
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        public TilePoolPresenter(TilePool tilePool)
        {
            _tilePool              = tilePool;
            _tilePool.TileRemoved += TilePoolTileRemoved;

            _tileSet = new TileSetLayer(tilePool.Name, tilePool);

            _annotations = new ObservableCollection <Annotation>();

            InitializeLayerHierarchy();
        }
コード例 #8
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    public void DrawLayerTileEditor(TileSetLayer layer)
    {
        if (layer.TileSetWidth <= 0 || layer.TileSetHeight <= 0)
        {
            return;
        }

        int bufferSize = 32;
        int windowSize = Screen.width - bufferSize;
        int tileWidth  = (int)Mathf.Floor(windowSize / layer.TileSetWidth);

        GUI.BeginGroup(GUILayoutUtility.GetRect(windowSize, layer.TileSetHeight * tileWidth));
        int height = layer.TileSetHeight * tileWidth;

        for (int y = 0; y < layer.TileSetHeight; y++)
        {
            for (int x = 0; x < layer.TileSetWidth; x++)
            {
                int num = (y * layer.TileSetWidth) + x;

                Rect rect = new Rect(x * tileWidth, height - ((y + 1) * tileWidth), tileWidth, tileWidth);
                GUI.DrawTextureWithTexCoords(rect, layer.Texture, layer.Tiles[num].Rect);

                string buttonText = "";
                if (layer.Tiles[num].Pathing == TilePathing.BaseUnwalkable)
                {
                    buttonText = "X";
                }
                else if (layer.Tiles[num].Pathing == TilePathing.BaseWalkable)
                {
                    buttonText = "O";
                }
                else if (layer.Tiles[num].Pathing == TilePathing.OverlayInherit)
                {
                    buttonText = "-";
                }
                else if (layer.Tiles[num].Pathing == TilePathing.OverlayUnwalkable)
                {
                    buttonText = "U";
                }
                else if (layer.Tiles[num].Pathing == TilePathing.OverlayWalkable)
                {
                    buttonText = "W";
                }

                if (GUI.Button(rect, buttonText, GuiStyle))
                {
                    CycleType(layer, layer.Tiles[num]);
                }
            }
        }

        GUI.EndGroup();
    }
コード例 #9
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    public void AlterLayer(TileSetLayer tileSetLayer, int layerIndex)
    {
        var segmentGameObject = GetObjectFromLayer(tileSetLayer);

        if (segmentGameObject != null)
        {
            var layer = segmentGameObject.GetComponent <MapSegmentLayer>();
            layer.TileSetLayer = tileSetLayer;
            ApplyChanges(layer, segmentGameObject, layerIndex);
        }
    }
コード例 #10
0
ファイル: TileSet.cs プロジェクト: bonahona/BonaTileEditor
    public bool HasLayer(TileSetLayer segmentLayer)
    {
        foreach (var layer in Layers)
        {
            if (layer.Guid == segmentLayer.Guid)
            {
                return(true);
            }
        }

        return(false);
    }
コード例 #11
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    public void CreateNewLayer(TileSetLayer tileSetLayer, int layerIndex)
    {
        GameObject segmentGameObject = new GameObject("MapSegmentLayer");
        var        layer             = segmentGameObject.AddComponent <MapSegmentLayer>();

        layer.MapSegment   = MapSegment;
        layer.TileSetLayer = tileSetLayer;

        segmentGameObject.gameObject.transform.parent = MapSegment.transform;

        ApplyChanges(layer, segmentGameObject, layerIndex);
        EditorUtility.SetDirty(segmentGameObject);
    }
コード例 #12
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    public GameObject GetObjectFromLayer(TileSetLayer tileSetLayer)
    {
        foreach (var tmpLayer in MapSegment.GetComponentsInChildren <MapSegmentLayer>())
        {
            if (tmpLayer.TileSetLayer.Guid == tileSetLayer.Guid)
            {
                return(tmpLayer.gameObject);
            }
        }

        // This should really never happen
        Debug.LogError("Could not find the correct GameObject to alter");
        return(null);
    }
コード例 #13
0
ファイル: MapSegment.cs プロジェクト: bonahona/BonaTileEditor
    public bool HasLayerOfType(TileSetLayer tileSetLayer)
    {
        // The layers list might be out of date, so fetch the latest list from the actuall children
        var tmpLayers = GetComponentsInChildren <MapSegmentLayer>();

        foreach (var layer in tmpLayers)
        {
            if (layer.TileSetLayer.Guid == tileSetLayer.Guid)
            {
                return(true);
            }
        }

        return(false);
    }
コード例 #14
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    private void BuildTexture(TileSetLayer tileSetLayer)
    {
        int textureWidth  = numberTilesX * tileResolution;
        int textureHeight = numberTilesY * tileResolution;

        Texture2D texture = new Texture2D(textureWidth, textureHeight);

        texture.alphaIsTransparency = true;

        Color[][] tiles = SplitTileset();

        Debug.Log(">> Build Texture");
        Debug.Log("   # Texture Resolution: " + texture.width + " x " + texture.width);

        int tileRowIndex = 0;

        for (int y = numberTilesY - 1; y > -1; y--)
        {
            int lineInPixels = y * tileResolution;
            for (int x = 0; x < numberTilesX; x++)
            {
                Color[] tile = transparentColor;

                int tileID = tileSetLayer.Tiles[x, tileRowIndex];
                if (tileID != TileSetLayer.EMPTY_TILE)
                {
                    tile = tiles[tileID - 1];
                    if (tileSetLayer.Opacity < ALPHA_OPAQUE)
                    {
                        SetOpacity(tile, tileSetLayer.Opacity);
                    }
                }

                texture.SetPixels(x * tileResolution, lineInPixels, tileResolution, tileResolution, tile);
            }
            tileRowIndex++;
        }

        texture.filterMode = FilterMode;
        texture.wrapMode   = WrapMode;
        texture.Apply();

        MeshRenderer meshRenderer = GetComponent <MeshRenderer>();

        meshRenderer.material.mainTexture = texture;
    }
コード例 #15
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    public void Reset()
    {
        TileSet     = (TileSet)target;
        LocalLayers = new List <TileSetLayer>();

        if (TileSet == null)
        {
            return;
        }

        foreach (var entry in TileSet.Layers)
        {
            var tmpEntry = new TileSetLayer(entry);
            tmpEntry.Applied = true;
            LocalLayers.Add(tmpEntry);
        }
    }
コード例 #16
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    public void CopyFrom(TileSetLayer other)
    {
        Guid          = other.Guid;
        Name          = other.Name;
        TileSetWidth  = other.TileSetWidth;
        TileSetHeight = other.TileSetHeight;
        LayerType     = other.LayerType;
        Texture       = other.Texture;

        uvOffsetSize = other.uvOffsetSize;

        Tiles = CopyTiles(Tiles, other.Tiles.Length);
        for (int i = 0; i < Tiles.Length; i++)
        {
            Tiles[i].CopyFrom(other.Tiles[i]);
        }

        Applied = false;
    }
コード例 #17
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 public void CycleType(TileSetLayer layer, Tile tile)
 {
     if (layer.LayerType == TileSetLayerType.BaseLayer)
     {
         if (tile.Pathing == TilePathing.BaseUnwalkable)
         {
             tile.Pathing = TilePathing.BaseWalkable;
         }
         else if (tile.Pathing == TilePathing.BaseWalkable)
         {
             tile.Pathing = TilePathing.BaseUnwalkable;
         }
         else
         {
             tile.Pathing = TilePathing.BaseUnwalkable;
         }
     }
     else if (layer.LayerType == TileSetLayerType.OnTopOverlay || layer.LayerType == TileSetLayerType.Overlay)
     {
         if (tile.Pathing == TilePathing.OverlayInherit)
         {
             tile.Pathing = TilePathing.OverlayUnwalkable;
         }
         else if (tile.Pathing == TilePathing.OverlayUnwalkable)
         {
             tile.Pathing = TilePathing.OverlayWalkable;
         }
         else if (tile.Pathing == TilePathing.OverlayWalkable)
         {
             tile.Pathing = TilePathing.OverlayInherit;
         }
         else
         {
             tile.Pathing = TilePathing.OverlayInherit;
         }
     }
     else
     {
         tile.Pathing = TilePathing.BaseUnwalkable;
     }
 }
コード例 #18
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 public TileSetLayerPresenter(TileSetLayer layer)
 {
     _layer = layer;
 }
コード例 #19
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 public TileSetLayer(TileSetLayer other)
 {
     Tiles = new Tile[0];
     CopyFrom(other);
 }
コード例 #20
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 public bool ContainsLayer(TileSetLayer layer)
 {
     return(GetGuids().Contains(layer.Guid));
 }