public override bool Execute(TileScript tile) { CharacterScript enemy = tile.GetTileInhabitant(); if(enemy) { int distance = player.map.GetAStar().GetRangeBetweenTwoTiles(player.currentTile,tile); if(distance <= range) { //int abilityCostModifier = tile.GetNumOfFavorEffectsInTile(ConstantsScript.TileFavorEffect.ReduceAbilityCost); //TODO:add these back in. //- abilityCostModifier; if(player.stamina >= staminaCost ) { int damageModifier = tile.GetNumOfFavorEffectsInTile(ConstantsScript.TileFavorEffect.IncreaseDamage); enemy.health -= damage + damageModifier; //+ damageModifier; //- abilityCostModifier player.stamina -= (staminaCost); Debug.Log("Hit Enemies for " + damage + " damage to " + enemy.health + " health"); GameManagerScript gm = player.gm; AudioManagerScript am = gm.gameObject.GetComponent<AudioManagerScript>(); am.PlayAudioClip(BAConstants.AudioConstants.AudioClipType.SwordHit1); return true; } } } return false; }