コード例 #1
0
ファイル: LevelDraw.cs プロジェクト: a-j-z/code_idle_idol
    private void DrawTiles()
    {
        Dictionary <string, Tile> loadedTiles;

        foreach (KeyValuePair <string, List <Vector3Int> > entry in tiles)
        {
            if (paletteTypes[entry.Key] == PaletteType.Semisolid)
            {
                loadedTiles = loadedTilesSemisolid;
            }
            else if (paletteTypes[entry.Key] == PaletteType.Danger)
            {
                loadedTiles = loadedTilesOutline;
            }
            else
            {
                loadedTiles = loadedTilesFull;
            }
            tilemaps[entry.Key].ClearAllTiles();
            foreach (Vector3Int location in entry.Value)
            {
                tilemaps[entry.Key].SetTile(location, loadedTiles[TilePicker.GetTile(tiles[entry.Key], totalBounds, tileVariations, tileUpdateRadiuses, location, entry.Key, tileNames)]);
            }
        }
    }
コード例 #2
0
ファイル: LevelDraw.cs プロジェクト: a-j-z/code_idle_idol
    private void UpdateSurroundingTiles(Vector3Int location, string id)
    {
        Dictionary <string, Tile> loadedTiles;

        if (paletteTypes[id] == PaletteType.Semisolid)
        {
            loadedTiles = loadedTilesSemisolid;
        }
        else if (paletteTypes[id] == PaletteType.Danger)
        {
            loadedTiles = loadedTilesOutline;
        }
        else
        {
            loadedTiles = loadedTilesFull;
        }
        int updateRadius = Mathf.FloorToInt(tileUpdateRadiuses[id]);

        for (int x = -updateRadius; x <= updateRadius; x++)
        {
            for (int y = -updateRadius; y <= updateRadius; y++)
            {
                if (tilemaps[id].GetTile <Tile>(location + new Vector3Int(x, y, 0)) != null &&
                    !(x == 0 && y == 0))
                {
                    tilemaps[id].SetTile(location + new Vector3Int(x, y, 0),
                                         loadedTiles[TilePicker.GetTile(tiles[id], totalBounds, tileVariations, tileUpdateRadiuses, location + new Vector3Int(x, y, 0), id, tileNames)]);
                }
            }
        }
    }
コード例 #3
0
ファイル: LevelDraw.cs プロジェクト: a-j-z/code_idle_idol
    private void UpdateAllTiles()
    {
        Dictionary <string, Tile> loadedTiles;

        foreach (KeyValuePair <string, Tilemap> entry in tilemaps)
        {
            if (paletteTypes[entry.Key] == PaletteType.Semisolid)
            {
                loadedTiles = loadedTilesSemisolid;
            }
            else if (paletteTypes[entry.Key] == PaletteType.Danger)
            {
                loadedTiles = loadedTilesOutline;
            }
            else
            {
                loadedTiles = loadedTilesFull;
            }

            for (int x = totalBounds.xMin; x <= totalBounds.xMax; x++)
            {
                for (int y = totalBounds.yMin; y <= totalBounds.yMax; y++)
                {
                    if (tilemaps[entry.Key].GetTile <Tile>(new Vector3Int(x, y, 0)) != null &&
                        !(x == 0 && y == 0))
                    {
                        tilemaps[entry.Key].SetTile(new Vector3Int(x, y, 0),
                                                    loadedTiles[TilePicker.GetTile(tiles[entry.Key], totalBounds, tileVariations, tileUpdateRadiuses, new Vector3Int(x, y, 0), entry.Key, tileNames)]);
                    }
                }
            }
        }
    }
コード例 #4
0
ファイル: LevelDraw.cs プロジェクト: a-j-z/code_idle_idol
    private void PlaceTile(string id, Vector3Int location)
    {
        if (tiles[id].Contains(location))
        {
            return;
        }
        Dictionary <string, Tile> loadedTiles;

        if (paletteTypes[id] == PaletteType.Semisolid)
        {
            loadedTiles = loadedTilesSemisolid;
        }
        if (paletteTypes[id] == PaletteType.Danger)
        {
            loadedTiles = loadedTilesOutline;
        }
        else
        {
            loadedTiles = loadedTilesFull;
        }
        tiles[id].Add(location);
        tilemaps[id].SetTile(location, loadedTiles[TilePicker.GetTile(tiles[id], totalBounds, tileVariations, tileUpdateRadiuses, location, id, tileNames)]);
        playCam.GetComponent <PlayCameraController>().UpdateBounds(CalculateBounds());
        UpdateSurroundingTiles(location, id);
    }