// Use this for initialization void Start() { tileMesh = GetComponent <TileMapMesh>(); if (buildOnStart) { BuildMap(); } }
void Awake() { mouse = GetComponent <TileMapMouse>(); mesh = GetComponent <TileMapMesh>(); }
void Start() { _lineRenderer = GetComponent <LineRenderer>(); _tileMapMesh = FindObjectOfType <TileMapMesh>(); }
// Use this for initialization void Start() { _terrainMesh = FindObjectOfType <TileMapMesh>(); }
void Start() { _map = GetComponent <TileMap>(); _mesh = GetComponent <TileMapMesh>(); }
public override void Start(Battle battle) { base.Start(battle); _mesh = battle.map.mesh; _battler.hasMoveAction = false; }