private static void TestOutOfBounds() { int mapSize = 5; ITileMap tm = new TileMapFactoryImpl().Empty(mapSize, mapSize); Debug.Assert(Tile.Void == tm[-1, -1]); Debug.Assert(Tile.Void == tm[mapSize + 1, mapSize + 1]); Debug.Assert(Tile.Void == tm[-1, 0]); }
private static void TestMultipleMapWontFail() { TileMapFactoryImpl mf = new TileMapFactoryImpl(); for (int i = 0; i < 32; i++) { CheckMap(mf.Def()); } }
private static void TestSpawnPoints() { int mapSize = 8; ITileMap tm = new TileMapFactoryImpl().Empty(mapSize, mapSize); Debug.Assert(Tile.Floor == tm[1, 1]); for (int y = 0; y < mapSize; y++) { for (int x = 0; x < 8; x++) { Debug.Assert(tm.CanSpawnAt(x, y) == y > 1 && x > 1 && y < mapSize - 2 && x < mapSize - 2); } } }
private static void TestEmptyMap() { ITileMap tm = new TileMapFactoryImpl().Empty(3, 3); Debug.Assert(Tile.Floor == tm[1, 1]); for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { if (x == y && x == 1) { continue; } else { Debug.Assert(Tile.Wall == tm[x, y]); } } } }
private static void PrintMapExample() { ITileMapFactory tmf = new TileMapFactoryImpl(); ITileMap tm = tmf.Def(); for (int y = 0; y < tm.Height; ++y) { for (int x = 0; x < tm.Width; ++x) { if (tm[x, y] == Tile.Wall) { Console.Write("#"); } else { Console.Write("."); } } Console.WriteLine(); } }