コード例 #1
0
    public void SetDestinationByArrow(TileManager.TileDirection direction)
    {
        var borderDictionary  = SearchBorderTiles();
        var movableDictionary = SearchMovableTiles(borderDictionary);

        toMoveTile = movableDictionary[direction];
    }
コード例 #2
0
    void CreateArrow(Dictionary <TileManager.TileDirection, Tile> movableDictionary)
    {
        directionArrowList = new List <DirectionArrow>();

        foreach (KeyValuePair <TileManager.TileDirection, Tile> pair in movableDictionary)
        {
            TileManager.TileDirection direction = pair.Key;

            Vector3 characterPosition  = characterInstance.transform.position;
            Vector2 arrowCoordinate    = FieldTileUtility.GetCoordOfDirectionByPosition(direction, characterPosition);
            Vector2 arrowPosition      = FieldTileUtility.GetPositionFromCoordinate(arrowCoordinate.x, arrowCoordinate.y);
            Vector3 arrowPositionWithZ = new Vector3(arrowPosition.x, arrowPosition.y, characterPosition.z);

            DirectionArrow directionArrow = null;
            directionArrow = GameObject.Instantiate(arrowPrefeb, arrowPositionWithZ, Quaternion.identity) as DirectionArrow;

            DirectionArrow directionArrowScript = directionArrow.gameObject.GetComponent <DirectionArrow>();
            directionArrowScript.SetArrowDirection(direction);

            directionArrowList.Add(directionArrow);
        }
    }
コード例 #3
0
ファイル: DirectionArrow.cs プロジェクト: SNUGDC/BeerWorld
 public void SetArrowDirection(TileManager.TileDirection enumFormTileKey)
 {
     arrowDirection = enumFormTileKey;
 }
コード例 #4
0
ファイル: FieldTileUtility.cs プロジェクト: SNUGDC/BeerWorld
    public static Vector2 GetCoordOfDirectionByPosition(TileManager.TileDirection direction, Vector3 basePosition)
    {
        Vector2 standardPosition   = basePosition;
        Vector2 standardCoordinate = GetCoordFromPosition(standardPosition.x, standardPosition.y);
        Vector2 coordinate         = Vector3.zero;

        if ((int)standardCoordinate.y % 2 == 1) //odd number
        {
            if (direction == TileManager.TileDirection.UpLeft)
            {
                coordinate = new Vector2(standardCoordinate.x, standardCoordinate.y + 1);
            }
            else if (direction == TileManager.TileDirection.MidLeft)
            {
                coordinate = new Vector2(standardCoordinate.x - 1, standardCoordinate.y);
            }
            else if (direction == TileManager.TileDirection.DownLeft)
            {
                coordinate = new Vector2(standardCoordinate.x, standardCoordinate.y - 1);
            }
            else if (direction == TileManager.TileDirection.UpRight)
            {
                coordinate = new Vector2(standardCoordinate.x + 1, standardCoordinate.y + 1);
            }
            else if (direction == TileManager.TileDirection.MidRight)
            {
                coordinate = new Vector2(standardCoordinate.x + 1, standardCoordinate.y);
            }
            else if (direction == TileManager.TileDirection.DownRight)
            {
                coordinate = new Vector2(standardCoordinate.x + 1, standardCoordinate.y - 1);
            }
        }
        else //even number
        {
            if (direction == TileManager.TileDirection.UpLeft)
            {
                coordinate = new Vector2(standardCoordinate.x - 1, standardCoordinate.y + 1);
            }
            else if (direction == TileManager.TileDirection.MidLeft)
            {
                coordinate = new Vector2(standardCoordinate.x - 1, standardCoordinate.y);
            }
            else if (direction == TileManager.TileDirection.DownLeft)
            {
                coordinate = new Vector2(standardCoordinate.x - 1, standardCoordinate.y - 1);
            }
            else if (direction == TileManager.TileDirection.UpRight)
            {
                coordinate = new Vector2(standardCoordinate.x, standardCoordinate.y + 1);
            }
            else if (direction == TileManager.TileDirection.MidRight)
            {
                coordinate = new Vector2(standardCoordinate.x + 1, standardCoordinate.y);
            }
            else if (direction == TileManager.TileDirection.DownRight)
            {
                coordinate = new Vector2(standardCoordinate.x, standardCoordinate.y - 1);
            }
        }

        return(coordinate);
    }