private void MoveCharacterNorth(Label CurrentTile) { Tile currentTile = _tileLogic.GetTileByLabelName(CurrentTile.Name); Label northTileLabel = _tileLogic.GetLabelByTileName(currentTile.NorthTileName); if (currentTile.North == true) { PlayerCharacter.CurrentTileLocation = currentTile.NorthTileName; CurrentTile.Text = ""; northTileLabel.Text = "X"; } }