/** * Get the tileoffset from this tile a ship should target to get to this dock. * @param t Tile to query * @pre TileMap.IsTileType(t, TileType.MP_STATION) * @pre IsBuoy(t) || IsOilRig(t) || IsDock(t) * @return The offset from this tile that should be used as destination for ships. */ public static TileIndexDiffC GetDockOffset(this TileIndex t) { Debug.Assert(TileMap.IsTileType(t, TileType.MP_STATION)); if (IsBuoy(t)) { return(buoy_offset); } if (IsOilRig(t)) { return(oilrig_offset); } Debug.Assert(IsDock(t)); return(dock_offset[t.GetDockDirection()]); }