コード例 #1
0
ファイル: DrawTerrain.cs プロジェクト: perpetualKid/ORTS-MG
        /// <summary>
        /// Load the information for a single tile (as in parse the needed .t -file.
        /// </summary>
        /// <param name="tileX">The cornerIndexX-value of the tile number</param>
        /// <param name="tileZ">The cornerIndexZ-value of the tile number</param>
        /// <param name="loTiles">Loading LO tile (Distant Mountain) or not</param>
        /// <returns>The tile information as a 'Tile' object</returns>
        private Tile LoadTile(int tileX, int tileZ, bool loTiles)
        {
            TileHelper.Zoom zoom = loTiles ? TileHelper.Zoom.DMSmall : TileHelper.Zoom.Small;
            string          path = loTiles ? this.lotilesPath : this.tilesPath;

            // Note, code is similar to ORTS.Viewer3D.TileManager.Load
            // Check for 1x1 or 8x8 tiles.
            TileHelper.Snap(ref tileX, ref tileZ, zoom);

            // we set visible to false to make sure errors are loaded
            Tile newTile = new Tile(path, tileX, tileZ, zoom, false);

            if (newTile.Loaded)
            {
                return(newTile);
            }
            else
            {
                // Check for 2x2 or 16x16 tiles.
                TileHelper.Snap(ref tileX, ref tileZ, zoom - 1);
                newTile = new Tile(tilesPath, tileX, tileZ, zoom - 1, false);
                if (newTile.Loaded)
                {
                    return(newTile);
                }
            }

            return(null);
        }
コード例 #2
0
ファイル: Tiles.cs プロジェクト: Reve/ORTS-MG
 /// <summary>
 /// Constructs a new TileManager for loading tiles from a specific path, either at high-resolution or low-resolution.
 /// </summary>
 /// <param name="filePath">Path of the directory containing the MSTS tiles</param>
 /// <param name="loTiles">Flag indicating whether the tiles loaded should be high-resolution (2KM and 4KM square) or low-resolution (16KM and 32KM square, for distant mountains)</param>
 public TileManager(string filePath, bool loTiles)
 {
     FilePath = filePath;
     Zoom     = loTiles ? TileHelper.Zoom.DMSmall : TileHelper.Zoom.Small;
 }