//x: 50-55 //y: 3-15 private void EnemyAI() { //The grid where the ai builds int buildingStartX = 50, buildingEndX = 55, buildingStartY = 3, buildingEndY = 15; if (enemyGold >= enemyNextBuildingCost) { for (int y = buildingStartY; y < buildingEndY; y++) { for (int x = buildingStartX; x < buildingEndX; x++) { TileHandler tile = LevelManager.Instance.Tiles[new Point(x, y)]; if (tile.IsEmpty) { //Debug.Log("Building at: " + x + ", " + y); tile.PlaceBuilding(Teams.RightTeam); return; } } } } }