public void Capture(Tile newBorder, UnityAction <WorldTile> capturedCallback) { PlayerBorderTilemap.SetTile(LocalPlace, newBorder); tileCaptured.Invoke(this); tileCaptured.RemoveAllListeners(); tileCaptured.AddListener(capturedCallback); }
public void Capture(Tile newBorder, UnityAction <WorldTile> capturedCallback) { PlayerBorderTilemap.SetTile(LocalPlace, newBorder); tileCaptured.Invoke(this); tileCaptured.RemoveAllListeners(); tileCaptured.AddListener(capturedCallback); }