public void Reset() { gameManager_ = new GameManager(); tileCursor_ = new TileCursor(); mode_ = ModeType.Normal; preMode_ = ModeType.Normal; result_ = null; }
public PlayerController(Entity player) { this.player = player; engine = Engine.instance; camera = engine.mainCamera; inputState = EPlayerInputState.Normal; cursor = new TileCursor(this); hud = new HUD(this); }
private void Awake() { self = this; token = new TileToken("null"); sr = GetComponent <SpriteRenderer>(); }