コード例 #1
0
    public NodeComponent GetNeighbour(Vector3 _direction)
    {
        TileComponent tile = TileComponent.GetTileAt(transform.position + _direction);

        if (tile == null)
        {
            return(null);
        }

        return(tile.GetComponent <NodeComponent>());
    }
コード例 #2
0
    NodeComponent GetNodeComponentOfBoundary(GameObject _boundary)
    {
        TileComponent tile = TileComponent.GetTileAt(_boundary.transform.position);

        return(tile.GetComponent <NodeComponent>());
    }