public void CollapseMeshes(GameObject tile) { if (!collapsedInstances.ContainsKey(tile.name)) { var combined = TileCombinedMeshProvider.GetCombinedMeshes(tile.transform); combined.combinedMesh.name = $"{tile.name}_Mesh"; collapsedInstances.Add(tile.name, combined); } DestroyMeshRenderers(tile); ApplyCollapsed(tile); renderComponentsCache.Clear(); filterComponentsCache.Clear(); }
public void CollapseMeshes() { for (var i = 0; i < transform.childCount; i++) { var child = transform.GetChild(i); if (!collapsedInstances.ContainsKey(child.name)) { var combined = TileCombinedMeshProvider.GetCombinedMeshes(child); combined.combinedMesh.name = $"{child.name}_Mesh"; collapsedInstances.Add(child.name, combined); } DestroyMeshRenderers(child); ApplyCollapsed(child); } }