コード例 #1
0
ファイル: UI_HUD.cs プロジェクト: jamioflan/LD41
    // Update is called once per frame
    void Update()
    {
        // Update the counters
        if (humanSuspicionMeter != null)
        {
            humanSuspicionMeter.value = Player.thePlayer.fHumanSuspicion;
        }
        if (lizardInfiltrationMeter != null)
        {
            lizardInfiltrationMeter.value = Player.thePlayer.lizardsDisguisedAsHumans;
        }
        if (numMetal != null)
        {
            numMetal.text = "" + Player.thePlayer.metal;
        }
        if (numGems != null)
        {
            numGems.text = "" + Player.thePlayer.gems;
        }
        if (numMushrooms != null)
        {
            numMushrooms.text = "" + Player.thePlayer.mushrooms;
        }
        if (numMoney != null)
        {
            numMoney.text = "" + Player.thePlayer.money;
        }
        if (numDinosaurBones != null)
        {
            numDinosaurBones.text = "" + Player.thePlayer.dinosaurBones;
        }

        numBreeders.text = Core.theTM.GetNumBreeders() + "/" + Core.theTM.GetMaxNumBreeders();
        numFarmers.text  = Core.theTM.GetNumFarmers() + "/" + Core.theTM.GetMaxNumFarmers();
        numTrappers.text = Core.theTM.GetNumTrappers() + "/" + Core.theTM.GetMaxNumTrappers();
        numTailors.text  = Core.theTM.GetNumTailors() + "/" + Core.theTM.GetMaxNumTailors();
        numMisc.text     = Core.theTM.GetNumMisc() + "";

        nextTVBill.text = "Next TV Bill: $" + Mathf.FloorToInt(TVRoom.fTVBill);

        fTutorialTime += Time.deltaTime;
        float fscale = 1.0f + 0.5f * Mathf.Sin(fTutorialTime * 5.0f);

        tutorial.transform.localScale = new Vector3(fscale, fscale, fscale);

        // Update the mouse over text
        if (mouseOverElement != null)
        {
            mouseOverElement.enabled = showMouseOver;
            if (showMouseOver)
            {
                mouseOverElement.transform.position = Input.mousePosition;
                Text text = mouseOverElement.GetComponent <Text>();
                text.text = mouseOverText;
            }
        }

        // Update the scroll prompt
        if (scrollPrompt != null)
        {
            bool bShow = (Camera.main.transform.position.y > 0.0f);
            scrollPrompt.enabled = bShow;

            fScrollPromptTime += Time.deltaTime * 5.0f;
            float scale = 1.0f + 0.1f * Mathf.Sin(fScrollPromptTime);
            scrollPrompt.transform.localScale = new Vector3(scale, scale, scale);
        }

        // Hide all highlights
        for (int ii = 0; ii < TileManager.width; ++ii)
        {
            for (int jj = 0; jj < TileManager.depth; ++jj)
            {
                TileBase thisTile = Core.theTM.tiles[ii, jj];
                thisTile.bShouldBeHighlighted = false;
            }
        }

        if (isBuildingAThing || isDiggingATile || isFillingInATile || isMarkingATileAsPriority)
        {
            // Get the tile that the mouse is over (if any!)
            TileBase mousedOverTile = null;
            bool     bHasClicked    = (Input.GetAxis("Fire1") > 0.0f);

            Ray          ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity);
            if (hit)
            {
                mousedOverTile = hit.collider.gameObject.GetComponent <TileBase>();

                if (bHasClicked)
                {
                    //Debug.Log("Clicked on " + hit.collider.gameObject.name);
                }
            }

            // Iterate through all tiles, check if they are valid for this action
            for (int ii = 0; ii < TileManager.width; ++ii)
            {
                for (int jj = 0; jj < TileManager.depth; ++jj)
                {
                    TileBase thisTile = Core.theTM.tiles[ii, jj];

                    if ((isBuildingAThing && thisTile.CanBeBuiltOver() && thisTile.isConstructed && thisTile.replacingTile == null) ||
                        (isDiggingATile && thisTile.CanBeDug() && thisTile.replacingTile == null) ||
                        (isFillingInATile && thisTile.CanBeFilledIn() && thisTile.isConstructed) ||
                        (isMarkingATileAsPriority && thisTile.replacingTile != null && !thisTile.replacingTile.isConstructed))
                    {
                        bool bValid = true;

                        if (isBuildingAThing && thingToBuild == BUILD_ITEM.TRAP && thisTile.y > 0)
                        {
                            bValid = false;
                        }

                        // If digging a tile, also need to check the tile is adjacent to some other lizardy tile.
                        if (isDiggingATile)
                        {
                            TileBase tileOnLeft = null;
                            if (ii - 1 >= 0)
                            {
                                tileOnLeft = Core.theTM.tiles[ii - 1, jj];
                            }
                            TileBase tileOnRight = null;
                            if (ii + 1 < TileManager.width)
                            {
                                tileOnRight = Core.theTM.tiles[ii + 1, jj];
                            }
                            TileBase tileAbove = null;
                            if (jj - 1 >= 0)
                            {
                                tileAbove = Core.theTM.tiles[ii, jj - 1];
                            }
                            TileBase tileBelow = null;
                            if (jj + 1 < TileManager.depth)
                            {
                                tileBelow = Core.theTM.tiles[ii, jj + 1];
                            }

                            if ((tileOnLeft == null || !tileOnLeft.IsLizardy() || !tileOnLeft.isConstructed) &&
                                (tileOnRight == null || !tileOnRight.IsLizardy() || !tileOnRight.isConstructed) &&
                                (tileAbove == null || !tileAbove.IsLizardy() || !tileAbove.isConstructed) &&
                                (tileBelow == null || !tileBelow.IsLizardy() || !tileBelow.isConstructed))
                            {
                                bValid = false;
                            }
                        }

                        if (bValid)
                        {
                            // Highlight tile. Also render extra highlight if moused-over.
                            thisTile.bShouldBeHighlighted = true;

                            // If we're mousing over this tile...
                            if (mousedOverTile != null && mousedOverTile == thisTile)
                            {
                                // Render transparent version of some image to indicate mouse over
                                //Instantiate<Sprite>(highlightSprite);

                                // If we clicked on this tile, do the thing!
                                if (bHasClicked)
                                {
                                    if (isBuildingAThing)
                                    {
                                        //Debug.Log("Building a thing!");

                                        int iMetalCost                  = 0;
                                        Resource.ResourceType type      = Resource.ResourceType.METAL;
                                        TileBase.TileType     eTileType = GetTileTypeAndCostToBuild(out iMetalCost, out type);
                                        TileBase newTile                = null;

                                        switch (type)
                                        {
                                        case Resource.ResourceType.METAL:
                                            if (iMetalCost <= Player.thePlayer.metal)
                                            {
                                                //Player.thePlayer.metal -= iMetalCost; This gets done by lizards now!
                                                newTile = Core.theTM.RequestNewTile(thisTile.x, thisTile.y, eTileType, false, iMetalCost, type);
                                            }
                                            break;

                                        case Resource.ResourceType.GEMS:
                                            if (iMetalCost <= Player.thePlayer.gems)
                                            {
                                                //Player.thePlayer.metal -= iMetalCost; This gets done by lizards now!
                                                newTile = Core.theTM.RequestNewTile(thisTile.x, thisTile.y, eTileType, false, iMetalCost, type);
                                            }
                                            break;

                                        case Resource.ResourceType.BONES:
                                            if (iMetalCost <= Player.thePlayer.dinosaurBones)
                                            {
                                                //Player.thePlayer.metal -= iMetalCost; This gets done by lizards now!
                                                newTile = Core.theTM.RequestNewTile(thisTile.x, thisTile.y, eTileType, false, iMetalCost, type);
                                            }
                                            break;
                                        }

                                        if (newTile != null)
                                        {
                                            Plans p = Instantiate <Plans>(plansPrefab);
                                            p.x      = thisTile.x;
                                            p.y      = thisTile.y;
                                            p.sprite = newTile.GetComponent <SpriteRenderer>().sprite;
                                            p.InitSprites();
                                            plans.Add(p);
                                        }
                                        else
                                        {
                                            TextTicker.AddLine("You can't build that. You need more " + (type == Resource.ResourceType.METAL ? "Metal" : (type == Resource.ResourceType.BONES ? "Bones" : "Gems")));
                                        }
                                    }
                                    else if (isDiggingATile)
                                    {
                                        //Debug.Log("Digging a tile!");

                                        TileBase.TileType eTileType = TileBase.TileType.EMPTY;
                                        TileBase          newTile   = Core.theTM.RequestNewTile(thisTile.x, thisTile.y, eTileType);

                                        Plans p = Instantiate <Plans>(plansPrefab);
                                        p.x      = thisTile.x;
                                        p.y      = thisTile.y;
                                        p.sprite = newTile.GetComponent <SpriteRenderer>().sprite;
                                        p.InitSprites();
                                        plans.Add(p);
                                    }
                                    else if (isFillingInATile)
                                    {
                                        //Debug.Log("Filling in a tile!");

                                        TileBase.TileType eTileType = TileBase.TileType.FILLED;
                                        Core.theTM.RequestNewTile(thisTile.x, thisTile.y, eTileType);

                                        Plans p = Instantiate <Plans>(plansPrefab);
                                        p.x      = thisTile.x;
                                        p.y      = thisTile.y;
                                        p.sprite = fillSprite;
                                        p.InitSprites();
                                        plans.Add(p);
                                    }
                                    else if (isMarkingATileAsPriority)
                                    {
                                        //Debug.Log("Marking a tile as priority!");

                                        if (thisTile.replacingTile != null)
                                        {
                                            thisTile.CancelBuild();
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (bHasClicked)
            {
                // When anything is clicked, return everything to the default state
                Reset();
            }
        }
    }