void Start() { mPlayerObject = GameObject.FindGameObjectWithTag("Player"); tileAutomata = GameObject.FindGameObjectWithTag("TileAutomata").GetComponent <TileAutomata>(); if (mPlayerObject != null) { lastKnownPlayerLocation = mPlayerObject.transform.position; } if (directionsToPlayer == null && mPlayerObject != null) { this.directionsToPlayer = tileAutomata.getShortestPath(transform.position.x, transform.position.y, mPlayerObject.transform.position.x, mPlayerObject.transform.position.y); } timer = Timer.Register(2f, () => updatePlayerLocation(), isLooped: true); //Debug.Log(tileAutomata.name); m_Animator = GetComponent <Animator>(); }
// Start is called before the first frame update void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject) ; } DontDestroyOnLoad(gameObject); board = GetComponent <TileAutomata>(); InitGame(); }
void Start() { tileAutomata = FindObjectOfType <TileAutomata>(); }