public void UserIsInGame_ValidPlayer2() { var mockPlayer1 = new Mock <IGuildUser>(); mockPlayer1.Setup(u => u.Id).Returns(121); var mockPlayer2 = new Mock <IGuildUser>(); mockPlayer2.Setup(u => u.Id).Returns(122); const bool expectedUserIsPlaying = true; string joinResult1 = TicTacToeProvider.AttemptPlayerJoin(mockPlayer1.Object); string joinResult2 = TicTacToeProvider.AttemptPlayerJoin(mockPlayer2.Object); bool actualPlayer1Playing = TicTacToeProvider.UserIsInGame(mockPlayer1.Object); bool actualPlayer2Playing = TicTacToeProvider.UserIsInGame(mockPlayer2.Object); bool actualGameInProgress = TicTacToeProvider.GameIsInProgress(); TicTacToeProvider.ForceGameRestart(); Assert.AreEqual(true, actualGameInProgress); Assert.AreEqual(TicTacToeProvider.sucPlayer1Joined, joinResult1); Assert.AreEqual(TicTacToeProvider.sucPlayer2Joined, joinResult2); Assert.AreEqual(expectedUserIsPlaying, actualPlayer1Playing); Assert.AreEqual(expectedUserIsPlaying, actualPlayer2Playing); }
public void UserIsInGame_NullRef() { const bool expected = false; bool actual = TicTacToeProvider.UserIsInGame(null); Assert.AreEqual(expected, actual); }
public void UserIsInGame_NonPlayingUser() { var mockNonPlayingUser = new Mock <IGuildUser>(); mockNonPlayingUser.Setup(u => u.Id).Returns(120); const bool expected = false; bool actual = TicTacToeProvider.UserIsInGame(mockNonPlayingUser.Object); Assert.NotNull(mockNonPlayingUser.Object); Assert.AreEqual(expected, actual); }
public void UserIsInGame_ValidPlayer1() { var mockPlayer = new Mock <IGuildUser>(); mockPlayer.Setup(u => u.Id).Returns(121); const bool expected = true; string joinResult = TicTacToeProvider.AttemptPlayerJoin(mockPlayer.Object); bool actual = TicTacToeProvider.UserIsInGame(mockPlayer.Object); TicTacToeProvider.ForceGameRestart(); Assert.AreEqual(TicTacToeProvider.sucPlayer1Joined, joinResult); Assert.AreEqual(expected, actual); }
public async Task TicTacToeStart() { string resultString = TicTacToeProvider.AttemptPlayerJoin((SocketGuildUser)Context.User); string title = "Error"; string description = "Something is wrong in the code.."; if (resultString == TicTacToeProvider.sucPlayer2Joined) { title = "Success!"; description = $"{Context.User.Mention} is now player 2!"; await SendEmbeddedMessage(title, description); await SendEmbeddedMessage("", TicTacToeProvider.StartGame()); return; } if (resultString == TicTacToeProvider.errGameInProgress) { title = "Failed to join game"; description = "Please wait for the current game to finish before starting a new one."; } if (resultString == TicTacToeProvider.errUserAlreadyPlaying) { title = "Failed to join game"; description = "You've already joined the game. The game will start when another player joins."; } if (resultString == TicTacToeProvider.sucPlayer1Joined) { title = "Success!"; description = $"{Context.User.Mention} is now player 1!"; } await SendEmbeddedMessage(title, description); }