コード例 #1
0
ファイル: EnemyController.cs プロジェクト: cqlmdnk/OneOejiele
    protected virtual void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject  collidedObject      = collision.gameObject;
        Rigidbody2D throwableObjectBody = collidedObject.GetComponent <Rigidbody2D>();

        if (collidedObject.tag.Equals("Throwable"))
        {
            charAnimator.SetBool("takingDamage", true);
            ThrowableController throwableController = collidedObject.GetComponent <ThrowableController>();
            damage = throwableController.GetDamage();
            TurnToAttacker(collidedObject);
            TakeDamage(damage);
        }
    }
コード例 #2
0
    public void Throw(Vector2 throwDestination)
    {
        if (throwTimer > 0)
        {
            Debug.Log("Cooling down.");
            return;
        }

        throwTimer = throwResetTimer;
        Debug.Log("Throwing bomb to " + throwDestination);
        //Instantiate(bomb, throwOrigin.position, throwOrigin.rotation);
        GameObject newThrowable = Instantiate(throwable, throwOrigin.position, throwOrigin.rotation);

        thrownObject = newThrowable.GetComponent <ThrowableController>();
        thrownRB     = newThrowable.GetComponent <Rigidbody2D>();
        newThrowable.GetComponent <ThrowableController>().throwableRigidbody = newThrowable.GetComponent <Rigidbody2D>();
        newThrowable.GetComponent <ThrowableController>().SetThrowDestination(throwDestination);
    }