コード例 #1
0
        public override void ExplodeEffect(MapTile landingTile)
        {
            var grenade = new Equipments.Utilities.Grenades.SmokeGrenade();
            var aoeTile = ThrowTarget.FindAOETiles(landingTile.UiTile, grenade.BlastAreaOfEffect, grenade.ShrapnelAreaOfEffect);

            foreach (var mapTile in aoeTile.Item1)
            {
                mapTile.CreateProp(Resources.Load("Prefabs/Battle/Map/Props/SmokeEffect", typeof(GameObject)) as GameObject);
            }
            //AbilityPause.StartPause(1.5F, this, "EndAbility");
        }
コード例 #2
0
ファイル: FragGrenade.cs プロジェクト: joshharvey1984/Tactics
        public override void ExplodeEffect(MapTile landingTile)
        {
            var grenade = new Equipments.Utilities.Grenades.FragGrenade();
            var aoeTile = ThrowTarget.FindAOETiles(landingTile.UiTile, grenade.BlastAreaOfEffect, grenade.ShrapnelAreaOfEffect);

            foreach (var mapTile in aoeTile.Item1)
            {
                if (mapTile.GetUnitInTile())
                {
                    mapTile.GetUnitInTile().PopUpText(grenade.BlastDamage.ToString());
                    mapTile.GetUnitInTile().TakeDamage(grenade.BlastDamage);
                }
            }
            foreach (var mapTile in aoeTile.Item2)
            {
                if (mapTile.GetUnitInTile())
                {
                    mapTile.GetUnitInTile().PopUpText(grenade.ShrapnelDamage.ToString());
                    mapTile.GetUnitInTile().TakeDamage(grenade.ShrapnelDamage);
                }
            }
            landingTile.UiTile.AddComponent <AudioSource>().PlayOneShot(grenade.ExplosionAudio);
        }