private void Awake() { impulseForceRead = boatImpulseForce; throwObjectSystem = new ThrowObjectSystem(); DirectionalArrowBehaviour.SetupArrow(() => launchDirection); }
private void Start() { originalPosition = tester.transform.position; defaultrotation = tester.transform.rotation; handler = new ThrowObjectSystem(); }
private void Awake() { throwObjectSystem = new ThrowObjectSystem(); DirectionalArrowBehaviour.SetupArrow(() => launchDirection); }