コード例 #1
0
    private void OnValidate()
    {
        if (WriteImageToBase)
        {
            WriteImageToBase = false;
            ThreadTools.StartCoroutine(writeAsBase64());
        }

        if (WriteUrls)
        {
            WriteUrls = false;
            ThreadTools.StartCoroutine(writToCor());
        }

        if (TestRawImage)
        {
            TestRawImage = false;
            ThreadTools.StartCoroutine(testImage());
        }

        // Google Drive
        // foreach (var item in modelUrlLists.Urls)
        // {
        //     if (!string.IsNullOrEmpty(item.Url))
        //     {
        //         // parse
        //         item.Url = item.Url.Replace("open?id", "uc?export=download&id");
        //     }
        // }
    }
コード例 #2
0
        public bool LoadSceneWithVideo(string nextScene,
                                       IReadOnlyList <GameObject> hideInTransition = null,
                                       float fadeTime = 1.0f)
        {
            if (m_state != State.Inactive)
            {
                return(false);
            }
            currentTime          = 0;
            m_nextScene          = nextScene;
            m_video.enabled      = true;
            m_fade               = 1 / (fadeTime * 0.5f);
            m_video.isLooping    = true;
            m_camera.enabled     = true;
            m_video.targetCamera = m_camera;

            m_video.targetCameraAlpha = 0.0f;
            m_video.isLooping         = true;
            m_video.Play();
            m_state = State.FadeIn;
            m_hideTheseWhenActivated = hideInTransition;

            ThreadTools.StartCoroutine(UpdateCoroutine());
            return(true);
        }
コード例 #3
0
        private void OnValidate()
        {
            if (objectPoint != null)
            {
                objectPoint.position = new Vector3(point.x, point.y, 0);
            }

            if (rightBorder != null && leftBorder != null && @base != null && guessHeightObject != null)
            {
                @base.position               = AsRight * width / 2;
                @base.localScale             = new Vector3(width, @base.localScale.y, @base.localScale.z);
                guessHeightObject.localScale = new Vector3(width, guessHeightObject.localScale.y, guessHeightObject.localScale.z);
                guessHeightObject.position   = @base.position + AsUp * guessHeight;

                rightBorder.position = leftBorder.position + AsRight * width;
            }

            if (test1)
            {
                test1 = false;
                ThreadTools.StartCoroutine(delayStart(() => TryCalcalate()));
            }

            if (testAngle)
            {
                testAngle = false;
                ThreadTools.StartCoroutine(delayStart(() => TestAngle()));
            }

            if (testReal)
            {
                testReal = false;
                ThreadTools.StartCoroutine(delayStart(() => TestCalculateRealPos()));
            }
        }