void IStartRunner.Start() { GameLuaFileUtils.Start(); LuaManager.Init(); _luaState = LuaManager.luaState; OpenLibs(); _luaState.LuaSetTop(0); LuaCoroutine.Register(_luaState, CoroutineManager.longLive.behavior); ThreadSystem.RunAysn(Bind); }
void IStartRunner.Start() { ThreadSystem.RunAysn(RunCode); }