コード例 #1
0
        private unsafe void PollThread(object obj)
        {
            ThreadContext threadContext = null;
            Exception     error         = null;

            try
            {
                // .NET doesn't support setting thread affinity on Start
                // We could change it before starting the thread
                // so it gets inherited, but we don't know how many threads
                // the runtime may start.
                if (_cpuId != -1)
                {
                    Scheduler.SetCurrentThreadAffinity(_cpuId);
                }
                // objects are allocated on the PollThread heap
                int pipeKey;
                threadContext = new ThreadContext(this, _transportOptions, _connectionHandler, CreateLogger());
                threadContext.Initialize();
                {
                    // register pipe
                    pipeKey = threadContext.PipeEnds.ReadEnd.DangerousGetHandle().ToInt32();
                    EPollInterop.EPollControl(threadContext.EPollFd,
                                              EPollOperation.Add,
                                              threadContext.PipeEnds.ReadEnd.DangerousGetHandle().ToInt32(),
                                              EPollEvents.Readable,
                                              EPollData(pipeKey));
                    // accept connections
                    AcceptOn(_endPoint, _cpuId, _transportOptions, threadContext);

                    _threadContext = threadContext;
                }
                int epollFd          = threadContext.EPollFd;
                var readEnd          = threadContext.PipeEnds.ReadEnd;
                int notPacked        = !EPoll.PackedEvents ? 1 : 0;
                var buffer           = stackalloc int[EventBufferLength * (3 + notPacked)];
                int statReadEvents   = 0;
                int statWriteEvents  = 0;
                int statAcceptEvents = 0;
                int statAccepts      = 0;
                var sockets          = threadContext.Sockets;

                var  acceptableSockets = new List <TSocket>(1);
                var  readableSockets   = new List <TSocket>(EventBufferLength);
                var  writableSockets   = new List <TSocket>(EventBufferLength);
                bool pipeReadable      = false;

                CompleteStateChange(State.Started);
                bool running = true;
                do
                {
                    int numEvents = EPollInterop.EPollWait(epollFd, buffer, EventBufferLength, timeout: EPoll.TimeoutInfinite).Value;

                    // actions can be scheduled without unblocking epoll
                    threadContext.SetEpollNotBlocked();

                    // check events
                    // we don't handle them immediately:
                    // - this ensures we don't mismatch a closed socket with a new socket that have the same fd
                    //     ~ To have the same fd, the previous fd must be closed, which means it is removed from the epoll
                    //     ~ and won't show up in our next call to epoll.Wait.
                    //     ~ The old fd may be present in the buffer still, but lookup won't give a match, since it is removed
                    //     ~ from the dictionary before it is closed. If we were accepting already, a new socket could match.
                    // - this also improves cache/cpu locality of the lookup
                    int *ptr = buffer;
                    lock (sockets)
                    {
                        for (int i = 0; i < numEvents; i++)
                        {
                            //   Packed             Non-Packed
                            //   ------             ------
                            // 0:Events       ==    Events
                            // 1:Int1 = Key         [Padding]
                            // 2:Int2 = Key   ==    Int1 = Key
                            // 3:~~~~~~~~~~         Int2 = Key
                            //                      ~~~~~~~~~~
                            int key = ptr[2];
                            ptr += 3 + notPacked;
                            TSocket tsocket;
                            if (sockets.TryGetValue(key & ~DupKeyMask, out tsocket))
                            {
                                var type = tsocket.Flags & SocketFlags.TypeMask;
                                if (type == SocketFlags.TypeClient)
                                {
                                    bool read = (key & DupKeyMask) == 0;
                                    if (read)
                                    {
                                        readableSockets.Add(tsocket);
                                    }
                                    else
                                    {
                                        writableSockets.Add(tsocket);
                                    }
                                }
                                else
                                {
                                    statAcceptEvents++;
                                    acceptableSockets.Add(tsocket);
                                }
                            }
                            else if (key == pipeKey)
                            {
                                pipeReadable = true;
                            }
                        }
                    }

                    // handle accepts
                    statAcceptEvents += acceptableSockets.Count;
                    for (int i = 0; i < acceptableSockets.Count; i++)
                    {
                        statAccepts += HandleAccept(acceptableSockets[i], threadContext);
                    }
                    acceptableSockets.Clear();

                    // handle writes
                    statWriteEvents += writableSockets.Count;
                    for (int i = 0; i < writableSockets.Count; i++)
                    {
                        writableSockets[i].CompleteWritable();
                    }
                    writableSockets.Clear();

                    // handle reads
                    statReadEvents += readableSockets.Count;
                    for (int i = 0; i < readableSockets.Count; i++)
                    {
                        readableSockets[i].CompleteReadable();
                    }
                    readableSockets.Clear();

                    // handle pipe
                    if (pipeReadable)
                    {
                        PosixResult result;
                        do
                        {
                            result = readEnd.TryReadByte();
                            if (result.Value == PipeStopSockets)
                            {
                                StopSockets(threadContext.Sockets);
                            }
                            else if (result.Value == PipeStopThread)
                            {
                                running = false;
                            }
                        } while (result);
                        pipeReadable = false;
                    }

                    // scheduled work
                    threadContext.DoScheduledWork();
                } while (running);

                threadContext.Logger.LogInformation($"Thread {_threadId}: Stats A/AE:{statAccepts}/{statAcceptEvents} RE:{statReadEvents} WE:{statWriteEvents}");
            }
            catch (Exception ex)
            {
                error = ex;
            }
            finally
            {
                // We are not using SafeHandles for epoll to increase performance.
                // running == false when there are no more Sockets
                // so we are sure there are no more epoll users.
                threadContext?.Dispose();

                CompleteStateChange(State.Stopped, error);
            }
        }