public override bool Run() { try { if (!SafeToSync()) { Common.Notify("Fail D"); return(false); } IWooHooDefinition definition = InteractionDefinition as IWooHooDefinition; if (LinkedInteractionInstance == null) { HotairBalloon.WooHooSocial entry = definition.ProxyClone(Target).CreateInstance(Actor, Target, GetPriority(), Autonomous, CancellableByPlayer) as HotairBalloon.WooHooSocial; if (entry == null) { Common.Notify("Fail A"); return(false); } entry.mIsSocialTarget = true; LinkedInteractionInstance = entry; Target.InteractionQueue.AddNext(entry); } HotairBalloon.InBalloonPosture posture = Actor.Posture as HotairBalloon.InBalloonPosture; if (posture == null) { Common.Notify("Fail B"); return(false); } if (!StartSync(!mIsSocialTarget)) { Common.Notify("Fail C"); return(false); } StandardEntry(); BeginCommodityUpdates(); if (mIsSocialTarget) { DoLoop(ExitReason.Finished); } else { StartSocial(CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor)); Animation.ForceAnimation(Actor.ObjectId, true); Animation.ForceAnimation(Target.ObjectId, true); if (Rejected) { Target.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); posture.CurrentStateMachine.SetActor("y", Target); CreateProps(posture.CurrentStateMachine); posture.CurrentStateMachine.SetParameter("XSimR", posture.IsXActor ? YesOrNo.no : YesOrNo.yes); posture.CurrentStateMachine.EnterState("x", "EnterSocial"); posture.CurrentStateMachine.EnterState("y", "EnterSocial"); ThoughtBalloonManager.BalloonData bd = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question"); bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; Actor.ThoughtBalloonManager.ShowBalloon(bd); posture.CurrentStateMachine.RequestState(false, "y", "woohoo rejected"); posture.CurrentStateMachine.RequestState(true, "x", "woohoo rejected"); bd = new ThoughtBalloonManager.BalloonData("balloon_woohoo"); bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; bd.LowAxis = ThoughtBalloonAxis.kDislike; Target.ThoughtBalloonManager.ShowBalloon(bd); posture.CurrentStateMachine.RequestState(false, "y", "ExitSocial"); posture.CurrentStateMachine.RequestState(true, "x", "ExitSocial"); posture.CurrentStateMachine.RemoveActor(Target); Target.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); Target.Posture.CurrentStateMachine.EnterState("x", "IdleStand"); posture.CurrentStateMachine.EnterState("x", "IdleStand"); Actor.GetRelationship(Target, true).LTR.UpdateLiking(HotairBalloon.kWoohooRejectLtrChange); SocialComponent.SetSocialFeedbackForActorAndTarget(CommodityTypes.Friendly, Actor, Target, false, 0x0, LongTermRelationshipTypes.Undefined, LongTermRelationshipTypes.Undefined); SocialCallback.AddRejectedByEx(Actor, Target, GetInteractionName(), null, this); } else { switch (posture.Balloon.mCurrentHeight) { case HotairBalloon.BalloonHeight.OnGround: posture.CurrentStateMachine.SetParameter("Height", SkillLevel.poor); break; case HotairBalloon.BalloonHeight.Height1: posture.CurrentStateMachine.SetParameter("Height", SkillLevel.novice); break; } Sim actor = posture.IsXActor ? Actor : Target; Sim sim2 = posture.IsXActor ? Target : Actor; actor.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); sim2.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial"); sim2.Posture.CurrentStateMachine.SetActor("y", actor); CreateProps(sim2.Posture.CurrentStateMachine); sim2.Posture.CurrentStateMachine.EnterState("x", "EnterSocial"); sim2.Posture.CurrentStateMachine.EnterState("y", "EnterSocial"); ThoughtBalloonManager.BalloonData data2 = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question"); data2.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; Actor.ThoughtBalloonManager.ShowBalloon(data2); sim2.Posture.CurrentStateMachine.RequestState(false, "y", "woohoo"); sim2.Posture.CurrentStateMachine.RequestState(true, "x", "woohoo"); sim2.Posture.CurrentStateMachine.RequestState(false, "y", "ExitSocial"); sim2.Posture.CurrentStateMachine.RequestState(true, "x", "ExitSocial"); sim2.Posture.CurrentStateMachine.RemoveActor(actor); actor.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); sim2.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial"); Relationship relationship = Actor.GetRelationship(Target, true); relationship.STC.Update(Actor, Target, CommodityTypes.Amorous, HotairBalloon.kSTCIncreaseAfterWoohoo); relationship.LTR.UpdateLiking(-HotairBalloon.kWoohooRejectLtrChange); CommonWoohoo.RunPostWoohoo(Actor, Target, posture.Balloon, definition.GetStyle(this), definition.GetLocation(posture.Balloon), true); if (CommonPregnancy.IsSuccess(Actor, Target, Autonomous, definition.GetStyle(this))) { CommonPregnancy.Impregnate(Actor, Target, Autonomous, definition.GetStyle(this)); } actor.Posture.CurrentStateMachine.EnterState("x", "IdleStand"); sim2.Posture.CurrentStateMachine.EnterState("x", "IdleStand"); Actor.BuffManager.AddElement((BuffNames)(0x9a7f5f1919df0036L), Origin.None); Target.BuffManager.AddElement((BuffNames)(0x9a7f5f1919df0036L), Origin.None); } FinishSocial(CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor), Rejected); Target.AddExitReason(ExitReason.Finished); } FinishLinkedInteraction(mIsSocialTarget); EndCommodityUpdates(Rejected); StandardExit(); WaitForSyncComplete(); posture.Balloon.PushIdleInteractionOnSim(Actor); return(true); } catch (ResetException) { throw; } catch (Exception exception) { Woohooer.Settings.AddChange(Actor); Woohooer.Settings.AddChange(Target); Common.Exception(Actor, Target, exception); return(false); } }
public override bool Run() { try { Actor.GreetSimOnMyLotIfPossible(Target); if (StartBedCuddleA.GetCuddleType(Actor, Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed) { ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget }); Actor.InteractionQueue.PushAsContinuation(this, true); return(true); } BedMultiPart container = null; try { if (Actor.Posture == null) { return(false); } if (!Actor.Posture.Satisfies(CommodityKind.Relaxing, null)) { return(false); } if (!SafeToSync()) { return(false); } container = Actor.Posture.Container as BedMultiPart; if (container == null) { return(false); } if (IsMaster && ReturnInstance == null) { EnterStateMachine("BedSocials", "FromRelax", "x", "y"); AddPersistentScriptEventHandler(0x0, EventCallbackChangeVisibility); SetActor("bed", container); container.PartComp.GetPartSimIsIn(Actor).SetPartParameters(mCurrentStateMachine); WooHoo interaction = InteractionDefinition.CreateInstance(Actor, Target, GetPriority(), false, CancellableByPlayer) as WooHoo; interaction.IsMaster = false; interaction.LinkedInteractionInstance = this; ChildUtils.SetPosturePrecondition(interaction, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget }); Target.InteractionQueue.AddNext(interaction); if (Target.Posture.Container != Actor.Posture.Container) { Actor.LookAtManager.SetInteractionLookAt(Target, 0xc8, LookAtJointFilter.TorsoBones); Actor.Posture.CurrentStateMachine.RequestState("x", "callOver"); } Actor.SynchronizationLevel = Sim.SyncLevel.Started; Actor.SynchronizationTarget = Target; Actor.SynchronizationRole = Sim.SyncRole.Initiator; if (!StartSync(IsMaster)) { return(false); } if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Routed, 30f)) { return(false); } Actor.SocialComponent.StartSocializingWith(Target); } else if (!StartSync(IsMaster)) { return(false); } } catch (ResetException) { throw; } catch (Exception e) { Common.DebugException(Actor, Target, e); return(false); } StandardEntry(false); BeginCommodityUpdates(); bool succeeded = false; try { if (IsMaster) { if (CommonWoohoo.NeedPrivacy(container.InherentlyProvidesPrivacy, Actor, Target)) { mSituation = new WooHooPrivacySituation(this); if (!mSituation.Start()) { FinishLinkedInteraction(); PostLoop(); if (ReturnInstance == null) { InteractionInstance instance = BedRelax.Singleton.CreateInstance(Actor.Posture.Container, Actor, GetPriority(), true, true); Actor.InteractionQueue.PushAsContinuation(instance, true); } else { DoResume(); } WooHoo linkedInteractionInstance = LinkedInteractionInstance as WooHoo; if (linkedInteractionInstance != null) { if (ReturnInstance == null) { InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(Target.Posture.Container, Target, GetPriority(), true, true); Target.InteractionQueue.PushAsContinuation(instance2, true); } else { linkedInteractionInstance.DoResume(); } linkedInteractionInstance.Failed = true; } WaitForSyncComplete(); return(false); } } IWooHooDefinition definition = InteractionDefinition as IWooHooDefinition; Actor.LookAtManager.ClearInteractionLookAt(); Target.LookAtManager.ClearInteractionLookAt(); if (ReturnInstance != null) { ReturnInstance.EnsureMaster(); mCurrentStateMachine = ReturnInstance.mCurrentStateMachine; } StartSocial(CommonSurrogate.GetSocialName(definition.GetStyle(this))); InitiateSocialUI(Actor, Target); WooHoo linked = LinkedInteractionInstance as WooHoo; if (linked != null) { linked.Rejected = Rejected; } if (Rejected) { if (Actor.Posture.Container == Target.Posture.Container) { ThoughtBalloonManager.BalloonData bd = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question"); bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; Actor.ThoughtBalloonManager.ShowBalloon(bd); AddOneShotScriptEventHandler(0x194, ShowRejectBalloonAndEnqueueRouteAway); mCurrentStateMachine.RequestState(false, "x", "WooHooReject"); mCurrentStateMachine.RequestState(true, "y", "WooHooReject"); mCurrentStateMachine.RequestState(true, null, "ToRelax"); } } else { mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, OnPregnancyEvent); mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, EventCallbackChangeClothes); string wooHooEffectName = container.TuningBed.WooHooEffectName; if (!string.IsNullOrEmpty(wooHooEffectName)) { mWooHooEffect = VisualEffect.Create(wooHooEffectName); mWooHooEffect.ParentTo(container, Slots.Hash("_FX_0")); AddOneShotScriptEventHandler(0xc8, EventCallbackWooHoo); AddOneShotScriptEventHandler(0xc9, EventCallbackWooHoo); } if (container is BedDreamPod) { AddOneShotScriptEventHandler(0xc8, EventCallbackDreamPodWooHoo); AddOneShotScriptEventHandler(0xc9, EventCallbackDreamPodWooHoo); } Sim.ClothesChangeReason reason = Sim.ClothesChangeReason.GoingToBed; if ((Woohooer.Settings.mNakedOutfitBed) && (!container.IsOutside)) { reason = Sim.ClothesChangeReason.GoingToBathe; Woohooer.Settings.AddChange(Actor); Woohooer.Settings.AddChange(Target); } mHelperX = new Sim.SwitchOutfitHelper(Actor, reason); mHelperY = new Sim.SwitchOutfitHelper(Target, reason); mHelperX.Start(); mHelperY.Start(); mJealousyAlarm = AlarmManager.Global.AddAlarm(kJealousyBroadcasterDelay, TimeUnit.Minutes, StartJealousyBroadcaster, "StartJealousyBroadcaster", AlarmType.DeleteOnReset, container); container.PreWooHooBehavior(Actor, Target, this); mCurrentStateMachine.RequestState(false, "x", "WooHoo"); mCurrentStateMachine.RequestState(true, "y", "WooHoo"); container.PostWooHooBehavior(Actor, Target, this); Relationship.Get(Actor, Target, true).STC.Update(Actor, Target, CommodityTypes.Amorous, kSTCIncreaseAfterWoohoo); if (CanSleep(Actor, container)) { SleepAfter = true; } else { SleepAfter = false; container.PartComp.GetPartSimIsIn(Actor).BedMade = true; } if (CanSleep(Target, container)) { (LinkedInteractionInstance as WooHoo).SleepAfter = true; } else { (LinkedInteractionInstance as WooHoo).SleepAfter = false; container.PartComp.GetPartSimIsIn(Target).BedMade = true; } /* * if (SleepAfter) * { * mCurrentStateMachine.RequestState(null, "ToSleep"); * } * else*/ { mCurrentStateMachine.RequestState(null, "ToRelax"); } CommonWoohoo.RunPostWoohoo(Actor, Target, container, definition.GetStyle(this), definition.GetLocation(container), true); if (container is BedDoubleHover) { Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed); Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed); } if (container is BedDreamPod) { Actor.BuffManager.AddElement(BuffNames.DoubleDreaming, Origin.FromWooHooInDreamPod); Target.BuffManager.AddElement(BuffNames.DoubleDreaming, Origin.FromWooHooInDreamPod); } } FinishSocial(CommonSurrogate.GetSocialName(definition.GetStyle(this)), true); CleanupSituation(); Actor.AddExitReason(ExitReason.Finished); } else { container = Target.Posture.Container as BedMultiPart; if (container == null) { return(false); } PartComponent <BedData> partComp = container.PartComp; if (partComp.GetSimInOtherPart(Target) == null) { int num; BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(Target)); if (!Actor.RouteToSlotListAndCheckInUse(container, otherPart.RoutingSlot, out num)) { Actor.AddExitReason(ExitReason.RouteFailed); return(false); } Actor.SynchronizationLevel = Sim.SyncLevel.Routed; if (Rejected) { Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true); Actor.RouteAway(kMinDistanceToMoveAwayWhenRejected, kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference); return(true); } if (!otherPart.RelaxOnBed(Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix)) { return(false); } } else { Actor.SynchronizationLevel = Sim.SyncLevel.Routed; } DoLoop(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached)); if (!Actor.HasExitReason(ExitReason.Finished)) { PostLoop(); WaitForMasterInteractionToFinish(); } } PostLoop(); WaitForSyncComplete(); succeeded = !Failed && !Rejected; } finally { EndCommodityUpdates(succeeded); StandardExit(false, false); } if (succeeded) { VisitSituation situation = VisitSituation.FindVisitSituationInvolvingGuest(Actor); VisitSituation situation2 = VisitSituation.FindVisitSituationInvolvingGuest(Target); if (situation != null && situation2 != null) { situation.GuestStartingInappropriateAction(Actor, 3.5f); situation2.GuestStartingInappropriateAction(Target, 3.5f); } } if (succeeded && SleepAfter) { if (!Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton)) { InteractionInstance instance = BedSleep.Singleton.CreateInstance(container, Actor, GetPriority(), Autonomous, CancellableByPlayer); Actor.InteractionQueue.PushAsContinuation(instance, true); } if (VisitSituation.FindVisitSituationInvolvingGuest(Target) != null && Actor.IsAtHome) { SocialCallback.OnStayOver(Actor, Target, false); } else if (VisitSituation.FindVisitSituationInvolvingGuest(Actor) != null && Target.IsAtHome) { SocialCallback.OnStayOver(Target, Actor, false); } } else if (!IsOwner(Actor, container)) { InteractionInstance instance = Actor.Posture.GetStandingTransition(); if (instance != null) { Actor.InteractionQueue.Add(instance); } } return(succeeded); } catch (ResetException) { throw; } catch (Exception e) { Woohooer.Settings.AddChange(Actor); Woohooer.Settings.AddChange(Target); Common.Exception(Actor, Target, e); return(false); } }
protected bool Run(Sim client, Sim solicitor) { bool flag3 = false; ObjectGuid bedId = new ObjectGuid(); #region Initialize relationship data //Increase the relationship for a moment, so sims can relax on the same bed Relationship rRelationship = Relationship.Get(base.Actor, base.Target, true); float originalLTR = 0; Boolean changeLTR = false; Boolean lover = false; Boolean clientHasLFMoodlet = CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization); Boolean soliciterHasLFMoodlet = CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization); #endregion try { this.Actor.GreetSimOnMyLotIfPossible(this.Target); if (StartBedCuddleA.GetCuddleType(this.Actor, this.Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed) { ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget }); this.Actor.InteractionQueue.PushAsContinuation(this, true); return(true); } if (!this.Actor.Posture.Satisfies(CommodityKind.Relaxing, null)) { return(false); } if (!base.SafeToSync()) { return(false); } BedMultiPart bedMultiPart = this.Actor.Posture.Container as BedMultiPart; bedId = bedMultiPart.ObjectId; if (this.IsMaster && this.ReturnInstance == null) { base.EnterStateMachine("BedSocials", "FromRelax", "x", "y"); base.AddPersistentScriptEventHandler(0u, new SacsEventHandler(this.EventCallbackChangeVisibility)); base.SetActor("bed", bedMultiPart); BedData partSimIsIn = bedMultiPart.PartComp.GetPartSimIsIn(this.Actor); partSimIsIn.SetPartParameters(this.mCurrentStateMachine); WooHoo wooHoo = base.InteractionDefinition.CreateInstance(this.Actor, this.Target, base.GetPriority(), false, base.CancellableByPlayer) as WooHoo; wooHoo.IsMaster = false; wooHoo.LinkedInteractionInstance = this; ChildUtils.SetPosturePrecondition(wooHoo, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget }); this.Target.InteractionQueue.AddNext(wooHoo); if (this.Target.Posture.Container != this.Actor.Posture.Container) { this.Actor.LookAtManager.SetInteractionLookAt(this.Target, 200, LookAtJointFilter.TorsoBones); this.Actor.Posture.CurrentStateMachine.RequestState("x", "callOver"); } this.Actor.SynchronizationLevel = Sim.SyncLevel.Started; this.Actor.SynchronizationTarget = this.Target; this.Actor.SynchronizationRole = Sim.SyncRole.Initiator; if (!base.StartSync(this.IsMaster)) { return(false); } if (!this.Actor.WaitForSynchronizationLevelWithSim(this.Target, Sim.SyncLevel.Routed, 30f)) { return(false); } base.StartSocialContext(); } else { if (!base.StartSync(this.IsMaster)) { return(false); } } base.StandardEntry(false); base.BeginCommodityUpdates(); if (this.IsMaster) { if (!bedMultiPart.InherentlyProvidesPrivacy) { this.mSituation = new WooHoo.WooHooPrivacySituation(this); if (!this.mSituation.Start()) { base.FinishLinkedInteraction(); base.PostLoop(); if (this.ReturnInstance == null) { InteractionInstance instance = BedRelax.Singleton.CreateInstance(this.Actor.Posture.Container, this.Actor, base.GetPriority(), true, true); this.Actor.InteractionQueue.PushAsContinuation(instance, true); } else { base.DoResume(); } WooHoo wooHoo2 = this.LinkedInteractionInstance as WooHoo; if (wooHoo2 != null) { if (this.ReturnInstance == null) { InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(this.Target.Posture.Container, this.Target, base.GetPriority(), true, true); this.Target.InteractionQueue.PushAsContinuation(instance2, true); } else { wooHoo2.DoResume(); } wooHoo2.Failed = true; } base.WaitForSyncComplete(); base.EndCommodityUpdates(false); base.StandardExit(false, false); return(false); } } this.Actor.LookAtManager.ClearInteractionLookAt(); this.Target.LookAtManager.ClearInteractionLookAt(); if (this.ReturnInstance != null) { this.ReturnInstance.EnsureMaster(); this.mCurrentStateMachine = this.ReturnInstance.mCurrentStateMachine; } base.StartSocial(this.SocialName); base.InitiateSocialUI(this.Actor, this.Target); this.Rejected = false; (this.LinkedInteractionInstance as WooHoo).Rejected = this.Rejected; if (this.Rejected) { if (this.Actor.Posture.Container == this.Target.Posture.Container) { ThoughtBalloonManager.BalloonData balloonData = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question"); balloonData.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; this.Actor.ThoughtBalloonManager.ShowBalloon(balloonData); base.AddOneShotScriptEventHandler(404u, new SacsEventHandler(this.ShowRejectBalloonAndEnqueueRouteAway)); this.mCurrentStateMachine.RequestState(false, "x", "WooHooReject"); this.mCurrentStateMachine.RequestState(true, "y", "WooHooReject"); this.mCurrentStateMachine.RequestState(true, null, "ToRelax"); } this.Actor.BuffManager.AddElement(BuffNames.WalkOfShame, Origin.FromRejectedWooHooOffHome); } else { if (this.BabyMade()) { this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackPlayBabySound)); } this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackChangeClothes)); string wooHooEffectName = bedMultiPart.TuningBed.WooHooEffectName; if (!string.IsNullOrEmpty(wooHooEffectName)) { this.mWooHooEffect = VisualEffect.Create(wooHooEffectName); this.mWooHooEffect.ParentTo(bedMultiPart, Slots.Hash("_FX_0")); base.AddOneShotScriptEventHandler(200u, new SacsEventHandler(this.EventCallbackWooHoo)); base.AddOneShotScriptEventHandler(201u, new SacsEventHandler(this.EventCallbackWooHoo)); } this.mHelperX = new Sim.SwitchOutfitHelper(this.Actor, Sim.ClothesChangeReason.GoingToBed); this.mHelperY = new Sim.SwitchOutfitHelper(this.Target, Sim.ClothesChangeReason.GoingToBed); this.mHelperX.Start(); this.mHelperY.Start(); this.mJealousyAlarm = AlarmManager.Global.AddAlarm(WooHoo.kJealousyBroadcasterDelay, TimeUnit.Minutes, new AlarmTimerCallback(this.StartJealousyBroadcaster), "StartJealousyBroadcaster", AlarmType.DeleteOnReset, bedMultiPart); bedMultiPart.PreWooHooBehavior(this.Actor, this.Target, this); this.mCurrentStateMachine.RequestState(false, "x", "WooHoo"); this.mCurrentStateMachine.RequestState(true, "y", "WooHoo"); bedMultiPart.PostWooHooBehavior(this.Actor, this.Target, this); Relationship relationship = Relationship.Get(this.Actor, this.Target, true); relationship.STC.Update(this.Actor, this.Target, CommodityTypes.Amorous, WooHoo.kSTCIncreaseAfterWoohoo); InteractionInstance nextInteraction = this.Actor.InteractionQueue.GetNextInteraction(); bool flag = nextInteraction != null; bool flag2 = flag && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping); nextInteraction = this.Target.InteractionQueue.GetNextInteraction(); flag = (flag || nextInteraction != null); flag2 = (flag2 && nextInteraction != null && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping)); if ((this.mSituation != null && this.mSituation.SomeoneDidIntrude) || (flag && !flag2)) { this.SleepAfter = false; } else { this.SleepAfter = (BedSleep.CanSleep(this.Actor, true) && BedSleep.CanSleep(this.Target, true)); } (this.LinkedInteractionInstance as WooHoo).SleepAfter = this.SleepAfter; if (this.SleepAfter) { this.mCurrentStateMachine.RequestState(null, "ToSleep"); } else { this.mCurrentStateMachine.RequestState(null, "ToRelax"); bedMultiPart.PartComp.GetPartSimIsIn(this.Actor).BedMade = true; bedMultiPart.PartComp.GetPartSimIsIn(this.Target).BedMade = true; } SocialCallback.RunPostWoohoo(this.Actor, this.Target, bedMultiPart); if (bedMultiPart is BedDoubleHover) { this.Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed); this.Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed); } } base.FinishSocial(this.SocialName, true); this.CleanupSituation(); this.Actor.AddExitReason(ExitReason.Finished); } else { bedMultiPart = (this.Target.Posture.Container as BedMultiPart); if (bedMultiPart == null) { return(false); } PartComponent <BedData> partComp = bedMultiPart.PartComp; if (partComp.GetSimInOtherPart(this.Target) == null) { BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(this.Target)); int num; if (!this.Actor.RouteToSlotListAndCheckInUse(bedMultiPart, otherPart.RoutingSlot, out num)) { this.Actor.AddExitReason(ExitReason.RouteFailed); return(false); } this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed; if (this.Rejected) { this.Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true); this.Actor.RouteAway(WooHoo.kMinDistanceToMoveAwayWhenRejected, WooHoo.kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference); return(true); } if (!otherPart.RelaxOnBed(this.Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix)) { return(false); } } else { this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed; } base.DoLoop(ExitReason.Default); if (!this.Actor.HasExitReason(ExitReason.Finished)) { base.PostLoop(); base.WaitForMasterInteractionToFinish(); } } base.PostLoop(); base.WaitForSyncComplete(); flag3 = true;// !this.Failed && !this.Rejected; base.EndCommodityUpdates(flag3); base.StandardExit(false, false); if (flag3) { VisitSituation visitSituation = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor); VisitSituation visitSituation2 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target); if (visitSituation != null && visitSituation2 != null) { visitSituation.GuestStartingInappropriateAction(this.Actor, 3.5f); visitSituation2.GuestStartingInappropriateAction(this.Target, 3.5f); } } if (flag3 && this.SleepAfter) { bedMultiPart.GetPartContaining(this.Actor).StateMachine = null; if (!this.Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton)) { InteractionInstance instance3 = BedSleep.Singleton.CreateInstance(bedMultiPart, this.Actor, base.GetPriority(), base.Autonomous, base.CancellableByPlayer); this.Actor.InteractionQueue.PushAsContinuation(instance3, true); } VisitSituation visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target); if (visitSituation3 != null && this.Actor.IsAtHome) { SocialCallback.OnStayOver(this.Actor, this.Target, false); } else { visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor); if (visitSituation3 != null && this.Target.IsAtHome) { SocialCallback.OnStayOver(this.Target, this.Actor, false); } } } } catch (Exception ex) { StyledNotification.Show(new StyledNotification.Format(ex.ToString(), StyledNotification.NotificationStyle.kGameMessageNegative)); } finally { try { if (flag3) { #region Ge Payed and such CommonMethods.HandlePostWoohoo(client, solicitor, bedId); #endregion } #region Restore LTR if (rRelationship != null && changeLTR) { rRelationship.LTR.SetLiking(originalLTR); //Remove the lost friend moodlets if we didn't have them before, but have them now if (!clientHasLFMoodlet && CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization)) { client.BuffManager.RemoveElement(BuffNames.LostAFriend); } if (!soliciterHasLFMoodlet && CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization)) { solicitor.BuffManager.RemoveElement(BuffNames.LostAFriend); } //If we were not lovers, before but are now, remove the icon if (lover) { rRelationship.LTR.RemoveInteractionBit(LongTermRelationship.InteractionBits.Romantic); } } } catch (Exception ex) { StyledNotification.Show(new StyledNotification.Format("finally: " + ex.Message, StyledNotification.NotificationStyle.kGameMessageNegative)); } #endregion } return(flag3); }
// Token: 0x06006FAE RID: 28590 RVA: 0x0026BB9C File Offset: 0x0026AB9C //[DoesntRequireTuning] public override bool Run() { try { try { if (!this.CreateGraveStone()) { return(false); } } catch (Exception exception) { NiecException.PrintMessage("CreateGraveStone " + exception.Message + NiecException.NewLine + exception.StackTrace); } try { SMCDeath = StateMachineClient.Acquire(this.Actor, "DeathSequence"); this.mSMCDeath = SMCDeath; this.mSMCDeath.SetActor("y", this.Target); this.mSMCDeath.SetActor("grave", this.mGrave); this.mSMCDeath.EnterState("y", "Enter"); } catch (Exception exception) { NiecException.PrintMessage("SMCDeath " + exception.Message + NiecException.NewLine + exception.StackTrace); } if (this.Target.SimDescription.DeathStyle == SimDescription.DeathType.Drown) { if (!this.RouteGrimReaperToEdgeOfTargetPool()) { this.Actor.RouteTurnToFace(this.Target.Position); } } else if (!this.mSituation.mIsFirstSim) { Route route = this.Actor.CreateRoute(); route.PlanToPointRadialRange(this.Target.Position, 1f, 5f, RouteDistancePreference.PreferNearestToRouteDestination, RouteOrientationPreference.TowardsObject, this.Target.LotCurrent.LotId, null); this.Actor.DoRoute(route); } else { this.mSituation.mIsFirstSim = false; } this.PlaceGraveStone(); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.GravePlaced; this.Actor.RouteTurnToFace(this.Target.Position); PetStartleBehavior.CheckForStartle(this.Actor, StartleType.GrimReaperAppear); if (!this.mSituation.mIsFirstSim) { this.mSMCDeath.EnterState("x", "Enter"); } this.mSMCDeath.RequestState(true, "x", "CreateTombstone"); ThoughtBalloonManager.BalloonData balloonData = new ThoughtBalloonManager.DoubleBalloonData("balloon_moodlet_mourning", this.Target.GetThoughtBalloonThumbnailKey()); balloonData.BalloonType = ThoughtBalloonTypes.kSpeechBalloon; balloonData.mPriority = ThoughtBalloonPriority.High; this.Actor.ThoughtBalloonManager.ShowBalloon(balloonData); this.mSMCDeath.RequestState(true, "x", "ReaperPointAtGrave"); this.mSMCDeath.RequestState(false, "x", "ReaperFloating"); this.mGhostPosition = this.GetPositionForGhost(this.Target, this.mGrave); Lot lotCurrent = this.Target.LotCurrent; if (lotCurrent != this.Target.LotHome && lotCurrent.Household != null) { this.Target.GreetSimOnLot(lotCurrent); } base.RequestWalkStyle(this.Target, Sim.WalkStyle.GhostWalk); switch (this.Target.SimDescription.DeathStyle) { case SimDescription.DeathType.Drown: if (this.Target.BridgeOrigin != null) { this.Target.BridgeOrigin.MakeRequest(); } this.Target.PopPosture(); this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackSimToGhostEffectNoFadeOut)); this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.RequestState(true, "y", "PoseStarvation"); this.mSMCDeath.RequestState(true, "y", "StarvationToFloat"); this.mSMCDeath.RequestState(false, "y", "GhostFloating"); break; case SimDescription.DeathType.Starve: this.StartGhostExplosion(); this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.RequestState(true, "y", "PoseStarvation"); this.mSMCDeath.RequestState(true, "y", "StarvationToFloat"); this.mSMCDeath.RequestState(false, "y", "GhostFloating"); this.StopGhostExplosion(); break; case SimDescription.DeathType.Electrocution: case SimDescription.DeathType.BluntForceTrauma: case SimDescription.DeathType.Ranting: this.StartGhostExplosion(); this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.RequestState(true, "y", "PoseElectrocution"); this.mSMCDeath.RequestState(true, "y", "ElectrocutionToFloat"); this.mSMCDeath.RequestState(false, "y", "GhostFloating"); this.StopGhostExplosion(); break; case SimDescription.DeathType.Burn: case SimDescription.DeathType.MummyCurse: case SimDescription.DeathType.Meteor: case SimDescription.DeathType.Thirst: case SimDescription.DeathType.Transmuted: case SimDescription.DeathType.HauntingCurse: case SimDescription.DeathType.JellyBeanDeath: case SimDescription.DeathType.Jetpack: this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackSimToGhostEffectNoFadeOut)); this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.RequestState(true, "y", "PoseElectrocution"); this.mSMCDeath.RequestState(true, "y", "ElectrocutionToFloat"); this.mSMCDeath.RequestState(false, "y", "GhostFloating"); break; case SimDescription.DeathType.Freeze: this.StartGhostExplosion(); this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose)); this.mSMCDeath.RequestState(true, "y", "PoseFreeze"); this.mSMCDeath.RequestState(true, "y", "FreezeToFloat"); this.mSMCDeath.RequestState(false, "y", "GhostFloating"); break; case SimDescription.DeathType.MermaidDehydrated: this.MermaidDehydratedToGhostSequence(); break; } if (this.Target.SimDescription.DeathStyle != SimDescription.DeathType.OldAge) { this.Target.SetPosition(this.mGhostPosition); } this.mGrave.GhostSetup(this.Target, false); this.Target.SetHiddenFlags(HiddenFlags.Nothing); this.Target.FadeIn(); base.RequestWalkStyle(Sim.WalkStyle.DeathWalk); string name = Localization.LocalizeString(this.Target.SimDescription.IsFemale, "Gameplay/Actors/Sim/ReapSoul:InteractionName", new object[0]); if (base.BeginSocialInteraction(new SocialInteractionB.DefinitionDeathInteraction(name, false), true, 1.25f, false)) { if (this.Target.SimDescription.DeathStyle != (SimDescription.DeathType) 69u && this.Target.Household != null && this.Target.IsInActiveHousehold) { this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.UnluckyStarted; if (this.Target.SimDescription.DeathStyle == SimDescription.DeathType.OldAge) { this.Target.Motives.SetValue(CommodityKind.VampireThirst, -50f); } this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimUnlucky)); this.mSMCDeath.RequestState(false, "x", "Unlucky"); this.mSMCDeath.RequestState(true, "y", "Unlucky"); this.mSMCDeath.RequestState(false, "x", "Exit"); this.mSMCDeath.RequestState(true, "y", "Exit"); this.GrimReaperPostSequenceCleanup(); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete; return(true); } if (this.Target.SimDescription.DeathStyle == (SimDescription.DeathType) 76u && this.Target.TraitManager != null && !this.Target.TraitManager.HasElement(TraitNames.ThereAndBackAgain)) { this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.UnluckyStarted; this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimRanting)); this.mSMCDeath.RequestState(false, "x", "Unlucky"); this.mSMCDeath.RequestState(true, "y", "Unlucky"); this.mSMCDeath.RequestState(false, "x", "Exit"); this.mSMCDeath.RequestState(true, "y", "Exit"); this.GrimReaperPostSequenceCleanup(); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete; return(true); } this.mDeathFlower = this.Target.Inventory.Find <DeathFlower>(); if (this.mDeathFlower != null) { this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.DeathFlowerStarted; this.Target.Inventory.RemoveByForce(this.mDeathFlower); this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimDeathFlower)); this.mSMCDeath.RequestState(false, "x", "DeathFlower"); this.mSMCDeath.RequestState(true, "y", "DeathFlower"); this.mDeathFlower.Destroy(); this.mDeathFlower = null; this.mSMCDeath.RequestState(false, "x", "Exit"); this.mSMCDeath.RequestState(true, "y", "Exit"); this.GrimReaperPostSequenceCleanup(); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete; return(true); } if (this.Target.SimDescription.DeathStyle != SimDescription.DeathType.OldAge) { this.Actor.AddInteraction(GrimReaperSituation.ChessChallenge.Singleton); } this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.NormalStarted; if (RandomUtil.CoinFlip()) { this.mSMCDeath.RequestState(false, "x", "Accept"); this.mSMCDeath.RequestState(true, "y", "Accept"); Route route2 = this.Target.CreateRouteTurnToFace(this.mGrave.Position); route2.ExecutionFromNonSimTaskIsSafe = true; this.Target.DoRoute(route2); } else if (RandomUtil.CoinFlip()) { this.mSMCDeath.RequestState(false, "x", "Reject"); this.mSMCDeath.RequestState(true, "y", "Reject"); Route route3 = this.Target.CreateRouteTurnToFace(this.mGrave.Position); route3.ExecutionFromNonSimTaskIsSafe = true; this.Target.DoRoute(route3); this.mSMCDeath.RequestState(false, "x", "GhostJumpInGrave"); this.mSMCDeath.RequestState(true, "y", "GhostJumpInGrave"); } else { this.mSMCDeath.RequestState(false, "x", "GhostKickedDive"); this.mSMCDeath.RequestState(true, "y", "GhostKickedDive"); this.mSMCDeath.RequestState(false, "x", "Kicked"); this.mSMCDeath.RequestState(true, "y", "Kicked"); } this.mSMCDeath.RequestState(false, "y", "Exit"); this.mSMCDeath.RequestState(true, "x", "Exit"); } else { this.mDeathFlower = this.Target.Inventory.Find <DeathFlower>(); if (this.Target.SimDescription.DeathStyle != (SimDescription.DeathType) 69u && this.Target.Household != null && this.Target.IsInActiveHousehold) { this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.UnluckyStarted; this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimUnlucky)); this.mSMCDeath.RequestState(false, "x", "Unlucky"); this.mSMCDeath.RequestState(true, "y", "Unlucky"); this.mSMCDeath.RequestState(false, "x", "Exit"); this.mSMCDeath.RequestState(true, "y", "Exit"); this.GrimReaperPostSequenceCleanup(); this.Target.AddExitReason(ExitReason.HigherPriorityNext); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete; return(true); } if (this.mDeathFlower != null) { this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.DeathFlowerStarted; this.Target.Inventory.RemoveByForce(this.mDeathFlower); this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimDeathFlower)); this.mSMCDeath.RequestState(false, "x", "Unlucky"); this.mSMCDeath.RequestState(true, "y", "Unlucky"); this.mDeathFlower.Destroy(); this.mDeathFlower = null; this.mSMCDeath.RequestState(false, "x", "Exit"); this.mSMCDeath.RequestState(true, "y", "Exit"); this.GrimReaperPostSequenceCleanup(); this.Target.AddExitReason(ExitReason.HigherPriorityNext); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete; return(true); } this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.NormalStarted; this.mSMCDeath.RequestState("x", "ExitNoSocial"); this.Target.FadeOut(); this.mDeathEffect = this.mGrave.GetSimToGhostEffect(this.Target, this.mGrave.Position); this.mSMCDeath.SetEffectActor("deathEffect", this.mDeathEffect); this.mDeathEffect.Start(); } this.mSituation.CheckAndSetPetSavior(this.Target); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.NormalStarted; this.FinalizeDeath(); this.GrimReaperPostSequenceCleanup(); this.Target.StartOneShotFunction(new Sims3.Gameplay.Function(this.ReapSoulCallback), GameObject.OneShotFunctionDisposeFlag.OnDispose); this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete; } catch (Exception exception) { NiecException.PrintMessage("Sxception " + exception.Message + NiecException.NewLine + exception.StackTrace); } return(true); }