コード例 #1
0
ファイル: HotAirBalloonWoohoo.cs プロジェクト: yakoder/NRaas
        public override bool Run()
        {
            try
            {
                if (!SafeToSync())
                {
                    Common.Notify("Fail D");
                    return(false);
                }

                IWooHooDefinition definition = InteractionDefinition as IWooHooDefinition;

                if (LinkedInteractionInstance == null)
                {
                    HotairBalloon.WooHooSocial entry = definition.ProxyClone(Target).CreateInstance(Actor, Target, GetPriority(), Autonomous, CancellableByPlayer) as HotairBalloon.WooHooSocial;
                    if (entry == null)
                    {
                        Common.Notify("Fail A");
                        return(false);
                    }

                    entry.mIsSocialTarget     = true;
                    LinkedInteractionInstance = entry;
                    Target.InteractionQueue.AddNext(entry);
                }

                HotairBalloon.InBalloonPosture posture = Actor.Posture as HotairBalloon.InBalloonPosture;
                if (posture == null)
                {
                    Common.Notify("Fail B");
                    return(false);
                }

                if (!StartSync(!mIsSocialTarget))
                {
                    Common.Notify("Fail C");
                    return(false);
                }

                StandardEntry();
                BeginCommodityUpdates();
                if (mIsSocialTarget)
                {
                    DoLoop(ExitReason.Finished);
                }
                else
                {
                    StartSocial(CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor));

                    Animation.ForceAnimation(Actor.ObjectId, true);
                    Animation.ForceAnimation(Target.ObjectId, true);

                    if (Rejected)
                    {
                        Target.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial");
                        posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial");
                        posture.CurrentStateMachine.SetActor("y", Target);
                        CreateProps(posture.CurrentStateMachine);
                        posture.CurrentStateMachine.SetParameter("XSimR", posture.IsXActor ? YesOrNo.no : YesOrNo.yes);
                        posture.CurrentStateMachine.EnterState("x", "EnterSocial");
                        posture.CurrentStateMachine.EnterState("y", "EnterSocial");
                        ThoughtBalloonManager.BalloonData bd = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                        bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                        Actor.ThoughtBalloonManager.ShowBalloon(bd);
                        posture.CurrentStateMachine.RequestState(false, "y", "woohoo rejected");
                        posture.CurrentStateMachine.RequestState(true, "x", "woohoo rejected");
                        bd             = new ThoughtBalloonManager.BalloonData("balloon_woohoo");
                        bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                        bd.LowAxis     = ThoughtBalloonAxis.kDislike;
                        Target.ThoughtBalloonManager.ShowBalloon(bd);
                        posture.CurrentStateMachine.RequestState(false, "y", "ExitSocial");
                        posture.CurrentStateMachine.RequestState(true, "x", "ExitSocial");
                        posture.CurrentStateMachine.RemoveActor(Target);
                        Target.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial");
                        posture.CurrentStateMachine.EnterState("x", "ToFromSocial");
                        Target.Posture.CurrentStateMachine.EnterState("x", "IdleStand");
                        posture.CurrentStateMachine.EnterState("x", "IdleStand");
                        Actor.GetRelationship(Target, true).LTR.UpdateLiking(HotairBalloon.kWoohooRejectLtrChange);
                        SocialComponent.SetSocialFeedbackForActorAndTarget(CommodityTypes.Friendly, Actor, Target, false, 0x0, LongTermRelationshipTypes.Undefined, LongTermRelationshipTypes.Undefined);
                        SocialCallback.AddRejectedByEx(Actor, Target, GetInteractionName(), null, this);
                    }
                    else
                    {
                        switch (posture.Balloon.mCurrentHeight)
                        {
                        case HotairBalloon.BalloonHeight.OnGround:
                            posture.CurrentStateMachine.SetParameter("Height", SkillLevel.poor);
                            break;

                        case HotairBalloon.BalloonHeight.Height1:
                            posture.CurrentStateMachine.SetParameter("Height", SkillLevel.novice);
                            break;
                        }

                        Sim actor = posture.IsXActor ? Actor : Target;
                        Sim sim2  = posture.IsXActor ? Target : Actor;
                        actor.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial");
                        sim2.Posture.CurrentStateMachine.RequestState(true, "x", "ToFromSocial");
                        sim2.Posture.CurrentStateMachine.SetActor("y", actor);
                        CreateProps(sim2.Posture.CurrentStateMachine);
                        sim2.Posture.CurrentStateMachine.EnterState("x", "EnterSocial");
                        sim2.Posture.CurrentStateMachine.EnterState("y", "EnterSocial");
                        ThoughtBalloonManager.BalloonData data2 = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                        data2.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                        Actor.ThoughtBalloonManager.ShowBalloon(data2);
                        sim2.Posture.CurrentStateMachine.RequestState(false, "y", "woohoo");
                        sim2.Posture.CurrentStateMachine.RequestState(true, "x", "woohoo");
                        sim2.Posture.CurrentStateMachine.RequestState(false, "y", "ExitSocial");
                        sim2.Posture.CurrentStateMachine.RequestState(true, "x", "ExitSocial");
                        sim2.Posture.CurrentStateMachine.RemoveActor(actor);
                        actor.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial");
                        sim2.Posture.CurrentStateMachine.EnterState("x", "ToFromSocial");
                        Relationship relationship = Actor.GetRelationship(Target, true);
                        relationship.STC.Update(Actor, Target, CommodityTypes.Amorous, HotairBalloon.kSTCIncreaseAfterWoohoo);
                        relationship.LTR.UpdateLiking(-HotairBalloon.kWoohooRejectLtrChange);

                        CommonWoohoo.RunPostWoohoo(Actor, Target, posture.Balloon, definition.GetStyle(this), definition.GetLocation(posture.Balloon), true);

                        if (CommonPregnancy.IsSuccess(Actor, Target, Autonomous, definition.GetStyle(this)))
                        {
                            CommonPregnancy.Impregnate(Actor, Target, Autonomous, definition.GetStyle(this));
                        }

                        actor.Posture.CurrentStateMachine.EnterState("x", "IdleStand");
                        sim2.Posture.CurrentStateMachine.EnterState("x", "IdleStand");

                        Actor.BuffManager.AddElement((BuffNames)(0x9a7f5f1919df0036L), Origin.None);
                        Target.BuffManager.AddElement((BuffNames)(0x9a7f5f1919df0036L), Origin.None);
                    }

                    FinishSocial(CommonWoohoo.GetSocialName(definition.GetStyle(this), Actor), Rejected);
                    Target.AddExitReason(ExitReason.Finished);
                }

                FinishLinkedInteraction(mIsSocialTarget);
                EndCommodityUpdates(Rejected);
                StandardExit();
                WaitForSyncComplete();
                posture.Balloon.PushIdleInteractionOnSim(Actor);
                return(true);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception exception)
            {
                Woohooer.Settings.AddChange(Actor);
                Woohooer.Settings.AddChange(Target);

                Common.Exception(Actor, Target, exception);
                return(false);
            }
        }
コード例 #2
0
ファイル: BedSurrogate.cs プロジェクト: Duglarogg/Sims3
        public override bool Run()
        {
            try
            {
                Actor.GreetSimOnMyLotIfPossible(Target);

                if (StartBedCuddleA.GetCuddleType(Actor, Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed)
                {
                    ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget });
                    Actor.InteractionQueue.PushAsContinuation(this, true);

                    return(true);
                }

                BedMultiPart container = null;

                try
                {
                    if (Actor.Posture == null)
                    {
                        return(false);
                    }

                    if (!Actor.Posture.Satisfies(CommodityKind.Relaxing, null))
                    {
                        return(false);
                    }

                    if (!SafeToSync())
                    {
                        return(false);
                    }

                    container = Actor.Posture.Container as BedMultiPart;

                    if (container == null)
                    {
                        return(false);
                    }

                    if (IsMaster && ReturnInstance == null)
                    {
                        EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        AddPersistentScriptEventHandler(0x0, EventCallbackChangeVisibility);
                        SetActor("bed", container);
                        container.PartComp.GetPartSimIsIn(Actor).SetPartParameters(mCurrentStateMachine);
                        WooHoo interaction = InteractionDefinition.CreateInstance(Actor, Target, GetPriority(), false, CancellableByPlayer) as WooHoo;
                        interaction.IsMaster = false;
                        interaction.LinkedInteractionInstance = this;
                        ChildUtils.SetPosturePrecondition(interaction, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget });
                        Target.InteractionQueue.AddNext(interaction);

                        if (Target.Posture.Container != Actor.Posture.Container)
                        {
                            Actor.LookAtManager.SetInteractionLookAt(Target, 0xc8, LookAtJointFilter.TorsoBones);
                            Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                        }

                        Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                        Actor.SynchronizationTarget = Target;
                        Actor.SynchronizationRole   = Sim.SyncRole.Initiator;

                        if (!StartSync(IsMaster))
                        {
                            return(false);
                        }

                        if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Routed, 30f))
                        {
                            return(false);
                        }

                        Actor.SocialComponent.StartSocializingWith(Target);
                    }
                    else if (!StartSync(IsMaster))
                    {
                        return(false);
                    }
                }
                catch (ResetException)
                {
                    throw;
                }
                catch (Exception e)
                {
                    Common.DebugException(Actor, Target, e);
                    return(false);
                }

                StandardEntry(false);
                BeginCommodityUpdates();
                bool succeeded = false;

                try
                {
                    if (IsMaster)
                    {
                        if (CommonWoohoo.NeedPrivacy(container.InherentlyProvidesPrivacy, Actor, Target))
                        {
                            mSituation = new WooHooPrivacySituation(this);

                            if (!mSituation.Start())
                            {
                                FinishLinkedInteraction();
                                PostLoop();

                                if (ReturnInstance == null)
                                {
                                    InteractionInstance instance = BedRelax.Singleton.CreateInstance(Actor.Posture.Container, Actor, GetPriority(), true, true);
                                    Actor.InteractionQueue.PushAsContinuation(instance, true);
                                }
                                else
                                {
                                    DoResume();
                                }

                                WooHoo linkedInteractionInstance = LinkedInteractionInstance as WooHoo;

                                if (linkedInteractionInstance != null)
                                {
                                    if (ReturnInstance == null)
                                    {
                                        InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(Target.Posture.Container, Target, GetPriority(), true, true);
                                        Target.InteractionQueue.PushAsContinuation(instance2, true);
                                    }
                                    else
                                    {
                                        linkedInteractionInstance.DoResume();
                                    }

                                    linkedInteractionInstance.Failed = true;
                                }

                                WaitForSyncComplete();

                                return(false);
                            }
                        }

                        IWooHooDefinition definition = InteractionDefinition as IWooHooDefinition;
                        Actor.LookAtManager.ClearInteractionLookAt();
                        Target.LookAtManager.ClearInteractionLookAt();

                        if (ReturnInstance != null)
                        {
                            ReturnInstance.EnsureMaster();
                            mCurrentStateMachine = ReturnInstance.mCurrentStateMachine;
                        }

                        StartSocial(CommonSurrogate.GetSocialName(definition.GetStyle(this)));
                        InitiateSocialUI(Actor, Target);
                        WooHoo linked = LinkedInteractionInstance as WooHoo;

                        if (linked != null)
                        {
                            linked.Rejected = Rejected;
                        }

                        if (Rejected)
                        {
                            if (Actor.Posture.Container == Target.Posture.Container)
                            {
                                ThoughtBalloonManager.BalloonData bd = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                                bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                                Actor.ThoughtBalloonManager.ShowBalloon(bd);
                                AddOneShotScriptEventHandler(0x194, ShowRejectBalloonAndEnqueueRouteAway);
                                mCurrentStateMachine.RequestState(false, "x", "WooHooReject");
                                mCurrentStateMachine.RequestState(true, "y", "WooHooReject");
                                mCurrentStateMachine.RequestState(true, null, "ToRelax");
                            }
                        }
                        else
                        {
                            mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, OnPregnancyEvent);
                            mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, EventCallbackChangeClothes);
                            string wooHooEffectName = container.TuningBed.WooHooEffectName;

                            if (!string.IsNullOrEmpty(wooHooEffectName))
                            {
                                mWooHooEffect = VisualEffect.Create(wooHooEffectName);
                                mWooHooEffect.ParentTo(container, Slots.Hash("_FX_0"));
                                AddOneShotScriptEventHandler(0xc8, EventCallbackWooHoo);
                                AddOneShotScriptEventHandler(0xc9, EventCallbackWooHoo);
                            }

                            if (container is BedDreamPod)
                            {
                                AddOneShotScriptEventHandler(0xc8, EventCallbackDreamPodWooHoo);
                                AddOneShotScriptEventHandler(0xc9, EventCallbackDreamPodWooHoo);
                            }

                            Sim.ClothesChangeReason reason = Sim.ClothesChangeReason.GoingToBed;

                            if ((Woohooer.Settings.mNakedOutfitBed) && (!container.IsOutside))
                            {
                                reason = Sim.ClothesChangeReason.GoingToBathe;
                                Woohooer.Settings.AddChange(Actor);
                                Woohooer.Settings.AddChange(Target);
                            }

                            mHelperX = new Sim.SwitchOutfitHelper(Actor, reason);
                            mHelperY = new Sim.SwitchOutfitHelper(Target, reason);
                            mHelperX.Start();
                            mHelperY.Start();
                            mJealousyAlarm = AlarmManager.Global.AddAlarm(kJealousyBroadcasterDelay, TimeUnit.Minutes, StartJealousyBroadcaster, "StartJealousyBroadcaster", AlarmType.DeleteOnReset, container);
                            container.PreWooHooBehavior(Actor, Target, this);
                            mCurrentStateMachine.RequestState(false, "x", "WooHoo");
                            mCurrentStateMachine.RequestState(true, "y", "WooHoo");
                            container.PostWooHooBehavior(Actor, Target, this);
                            Relationship.Get(Actor, Target, true).STC.Update(Actor, Target, CommodityTypes.Amorous, kSTCIncreaseAfterWoohoo);

                            if (CanSleep(Actor, container))
                            {
                                SleepAfter = true;
                            }
                            else
                            {
                                SleepAfter = false;
                                container.PartComp.GetPartSimIsIn(Actor).BedMade = true;
                            }

                            if (CanSleep(Target, container))
                            {
                                (LinkedInteractionInstance as WooHoo).SleepAfter = true;
                            }
                            else
                            {
                                (LinkedInteractionInstance as WooHoo).SleepAfter  = false;
                                container.PartComp.GetPartSimIsIn(Target).BedMade = true;
                            }

                            /*
                             * if (SleepAfter)
                             * {
                             *  mCurrentStateMachine.RequestState(null, "ToSleep");
                             * }
                             * else*/
                            {
                                mCurrentStateMachine.RequestState(null, "ToRelax");
                            }

                            CommonWoohoo.RunPostWoohoo(Actor, Target, container, definition.GetStyle(this), definition.GetLocation(container), true);

                            if (container is BedDoubleHover)
                            {
                                Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                                Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                            }

                            if (container is BedDreamPod)
                            {
                                Actor.BuffManager.AddElement(BuffNames.DoubleDreaming, Origin.FromWooHooInDreamPod);
                                Target.BuffManager.AddElement(BuffNames.DoubleDreaming, Origin.FromWooHooInDreamPod);
                            }
                        }

                        FinishSocial(CommonSurrogate.GetSocialName(definition.GetStyle(this)), true);
                        CleanupSituation();
                        Actor.AddExitReason(ExitReason.Finished);
                    }
                    else
                    {
                        container = Target.Posture.Container as BedMultiPart;

                        if (container == null)
                        {
                            return(false);
                        }

                        PartComponent <BedData> partComp = container.PartComp;

                        if (partComp.GetSimInOtherPart(Target) == null)
                        {
                            int     num;
                            BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(Target));

                            if (!Actor.RouteToSlotListAndCheckInUse(container, otherPart.RoutingSlot, out num))
                            {
                                Actor.AddExitReason(ExitReason.RouteFailed);
                                return(false);
                            }

                            Actor.SynchronizationLevel = Sim.SyncLevel.Routed;

                            if (Rejected)
                            {
                                Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true);
                                Actor.RouteAway(kMinDistanceToMoveAwayWhenRejected, kMaxDistanceToMoveAwayWhenRejected, true,
                                                new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);

                                return(true);
                            }

                            if (!otherPart.RelaxOnBed(Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix))
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                        }

                        DoLoop(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached));

                        if (!Actor.HasExitReason(ExitReason.Finished))
                        {
                            PostLoop();
                            WaitForMasterInteractionToFinish();
                        }
                    }

                    PostLoop();
                    WaitForSyncComplete();

                    succeeded = !Failed && !Rejected;
                }
                finally
                {
                    EndCommodityUpdates(succeeded);
                    StandardExit(false, false);
                }

                if (succeeded)
                {
                    VisitSituation situation  = VisitSituation.FindVisitSituationInvolvingGuest(Actor);
                    VisitSituation situation2 = VisitSituation.FindVisitSituationInvolvingGuest(Target);

                    if (situation != null && situation2 != null)
                    {
                        situation.GuestStartingInappropriateAction(Actor, 3.5f);
                        situation2.GuestStartingInappropriateAction(Target, 3.5f);
                    }
                }

                if (succeeded && SleepAfter)
                {
                    if (!Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton))
                    {
                        InteractionInstance instance = BedSleep.Singleton.CreateInstance(container, Actor, GetPriority(), Autonomous, CancellableByPlayer);
                        Actor.InteractionQueue.PushAsContinuation(instance, true);
                    }

                    if (VisitSituation.FindVisitSituationInvolvingGuest(Target) != null && Actor.IsAtHome)
                    {
                        SocialCallback.OnStayOver(Actor, Target, false);
                    }
                    else if (VisitSituation.FindVisitSituationInvolvingGuest(Actor) != null && Target.IsAtHome)
                    {
                        SocialCallback.OnStayOver(Target, Actor, false);
                    }
                }
                else if (!IsOwner(Actor, container))
                {
                    InteractionInstance instance = Actor.Posture.GetStandingTransition();

                    if (instance != null)
                    {
                        Actor.InteractionQueue.Add(instance);
                    }
                }

                return(succeeded);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Woohooer.Settings.AddChange(Actor);
                Woohooer.Settings.AddChange(Target);
                Common.Exception(Actor, Target, e);

                return(false);
            }
        }
コード例 #3
0
            protected bool Run(Sim client, Sim solicitor)
            {
                bool flag3 = false;

                ObjectGuid bedId = new ObjectGuid();

                #region Initialize relationship data

                //Increase the relationship for a moment, so sims can relax on the same bed
                Relationship rRelationship = Relationship.Get(base.Actor, base.Target, true);
                float        originalLTR   = 0;
                Boolean      changeLTR     = false;
                Boolean      lover         = false;

                Boolean clientHasLFMoodlet    = CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization);
                Boolean soliciterHasLFMoodlet = CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization);

                #endregion

                try
                {
                    this.Actor.GreetSimOnMyLotIfPossible(this.Target);
                    if (StartBedCuddleA.GetCuddleType(this.Actor, this.Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed)
                    {
                        ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[]
                        {
                            CommodityKind.NextToTarget
                        });
                        this.Actor.InteractionQueue.PushAsContinuation(this, true);
                        return(true);
                    }
                    if (!this.Actor.Posture.Satisfies(CommodityKind.Relaxing, null))
                    {
                        return(false);
                    }
                    if (!base.SafeToSync())
                    {
                        return(false);
                    }
                    BedMultiPart bedMultiPart = this.Actor.Posture.Container as BedMultiPart;

                    bedId = bedMultiPart.ObjectId;

                    if (this.IsMaster && this.ReturnInstance == null)
                    {
                        base.EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        base.AddPersistentScriptEventHandler(0u, new SacsEventHandler(this.EventCallbackChangeVisibility));
                        base.SetActor("bed", bedMultiPart);
                        BedData partSimIsIn = bedMultiPart.PartComp.GetPartSimIsIn(this.Actor);
                        partSimIsIn.SetPartParameters(this.mCurrentStateMachine);
                        WooHoo wooHoo = base.InteractionDefinition.CreateInstance(this.Actor, this.Target, base.GetPriority(), false, base.CancellableByPlayer) as WooHoo;
                        wooHoo.IsMaster = false;
                        wooHoo.LinkedInteractionInstance = this;
                        ChildUtils.SetPosturePrecondition(wooHoo, CommodityKind.Relaxing, new CommodityKind[]
                        {
                            CommodityKind.NextToTarget
                        });
                        this.Target.InteractionQueue.AddNext(wooHoo);
                        if (this.Target.Posture.Container != this.Actor.Posture.Container)
                        {
                            this.Actor.LookAtManager.SetInteractionLookAt(this.Target, 200, LookAtJointFilter.TorsoBones);
                            this.Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                        }
                        this.Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                        this.Actor.SynchronizationTarget = this.Target;
                        this.Actor.SynchronizationRole   = Sim.SyncRole.Initiator;
                        if (!base.StartSync(this.IsMaster))
                        {
                            return(false);
                        }
                        if (!this.Actor.WaitForSynchronizationLevelWithSim(this.Target, Sim.SyncLevel.Routed, 30f))
                        {
                            return(false);
                        }
                        base.StartSocialContext();
                    }
                    else
                    {
                        if (!base.StartSync(this.IsMaster))
                        {
                            return(false);
                        }
                    }
                    base.StandardEntry(false);
                    base.BeginCommodityUpdates();
                    if (this.IsMaster)
                    {
                        if (!bedMultiPart.InherentlyProvidesPrivacy)
                        {
                            this.mSituation = new WooHoo.WooHooPrivacySituation(this);
                            if (!this.mSituation.Start())
                            {
                                base.FinishLinkedInteraction();
                                base.PostLoop();
                                if (this.ReturnInstance == null)
                                {
                                    InteractionInstance instance = BedRelax.Singleton.CreateInstance(this.Actor.Posture.Container, this.Actor, base.GetPriority(), true, true);
                                    this.Actor.InteractionQueue.PushAsContinuation(instance, true);
                                }
                                else
                                {
                                    base.DoResume();
                                }
                                WooHoo wooHoo2 = this.LinkedInteractionInstance as WooHoo;
                                if (wooHoo2 != null)
                                {
                                    if (this.ReturnInstance == null)
                                    {
                                        InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(this.Target.Posture.Container, this.Target, base.GetPriority(), true, true);
                                        this.Target.InteractionQueue.PushAsContinuation(instance2, true);
                                    }
                                    else
                                    {
                                        wooHoo2.DoResume();
                                    }
                                    wooHoo2.Failed = true;
                                }
                                base.WaitForSyncComplete();
                                base.EndCommodityUpdates(false);
                                base.StandardExit(false, false);
                                return(false);
                            }
                        }
                        this.Actor.LookAtManager.ClearInteractionLookAt();
                        this.Target.LookAtManager.ClearInteractionLookAt();
                        if (this.ReturnInstance != null)
                        {
                            this.ReturnInstance.EnsureMaster();
                            this.mCurrentStateMachine = this.ReturnInstance.mCurrentStateMachine;
                        }
                        base.StartSocial(this.SocialName);
                        base.InitiateSocialUI(this.Actor, this.Target);
                        this.Rejected = false;
                        (this.LinkedInteractionInstance as WooHoo).Rejected = this.Rejected;
                        if (this.Rejected)
                        {
                            if (this.Actor.Posture.Container == this.Target.Posture.Container)
                            {
                                ThoughtBalloonManager.BalloonData balloonData = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                                balloonData.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                                this.Actor.ThoughtBalloonManager.ShowBalloon(balloonData);
                                base.AddOneShotScriptEventHandler(404u, new SacsEventHandler(this.ShowRejectBalloonAndEnqueueRouteAway));
                                this.mCurrentStateMachine.RequestState(false, "x", "WooHooReject");
                                this.mCurrentStateMachine.RequestState(true, "y", "WooHooReject");
                                this.mCurrentStateMachine.RequestState(true, null, "ToRelax");
                            }
                            this.Actor.BuffManager.AddElement(BuffNames.WalkOfShame, Origin.FromRejectedWooHooOffHome);
                        }
                        else
                        {
                            if (this.BabyMade())
                            {
                                this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackPlayBabySound));
                            }
                            this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackChangeClothes));
                            string wooHooEffectName = bedMultiPart.TuningBed.WooHooEffectName;
                            if (!string.IsNullOrEmpty(wooHooEffectName))
                            {
                                this.mWooHooEffect = VisualEffect.Create(wooHooEffectName);
                                this.mWooHooEffect.ParentTo(bedMultiPart, Slots.Hash("_FX_0"));
                                base.AddOneShotScriptEventHandler(200u, new SacsEventHandler(this.EventCallbackWooHoo));
                                base.AddOneShotScriptEventHandler(201u, new SacsEventHandler(this.EventCallbackWooHoo));
                            }
                            this.mHelperX = new Sim.SwitchOutfitHelper(this.Actor, Sim.ClothesChangeReason.GoingToBed);
                            this.mHelperY = new Sim.SwitchOutfitHelper(this.Target, Sim.ClothesChangeReason.GoingToBed);
                            this.mHelperX.Start();
                            this.mHelperY.Start();
                            this.mJealousyAlarm = AlarmManager.Global.AddAlarm(WooHoo.kJealousyBroadcasterDelay, TimeUnit.Minutes, new AlarmTimerCallback(this.StartJealousyBroadcaster), "StartJealousyBroadcaster", AlarmType.DeleteOnReset, bedMultiPart);
                            bedMultiPart.PreWooHooBehavior(this.Actor, this.Target, this);
                            this.mCurrentStateMachine.RequestState(false, "x", "WooHoo");
                            this.mCurrentStateMachine.RequestState(true, "y", "WooHoo");
                            bedMultiPart.PostWooHooBehavior(this.Actor, this.Target, this);
                            Relationship relationship = Relationship.Get(this.Actor, this.Target, true);
                            relationship.STC.Update(this.Actor, this.Target, CommodityTypes.Amorous, WooHoo.kSTCIncreaseAfterWoohoo);
                            InteractionInstance nextInteraction = this.Actor.InteractionQueue.GetNextInteraction();
                            bool flag  = nextInteraction != null;
                            bool flag2 = flag && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping);
                            nextInteraction = this.Target.InteractionQueue.GetNextInteraction();
                            flag            = (flag || nextInteraction != null);
                            flag2           = (flag2 && nextInteraction != null && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping));
                            if ((this.mSituation != null && this.mSituation.SomeoneDidIntrude) || (flag && !flag2))
                            {
                                this.SleepAfter = false;
                            }
                            else
                            {
                                this.SleepAfter = (BedSleep.CanSleep(this.Actor, true) && BedSleep.CanSleep(this.Target, true));
                            }
                            (this.LinkedInteractionInstance as WooHoo).SleepAfter = this.SleepAfter;
                            if (this.SleepAfter)
                            {
                                this.mCurrentStateMachine.RequestState(null, "ToSleep");
                            }
                            else
                            {
                                this.mCurrentStateMachine.RequestState(null, "ToRelax");
                                bedMultiPart.PartComp.GetPartSimIsIn(this.Actor).BedMade  = true;
                                bedMultiPart.PartComp.GetPartSimIsIn(this.Target).BedMade = true;
                            }
                            SocialCallback.RunPostWoohoo(this.Actor, this.Target, bedMultiPart);
                            if (bedMultiPart is BedDoubleHover)
                            {
                                this.Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                                this.Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                            }
                        }
                        base.FinishSocial(this.SocialName, true);
                        this.CleanupSituation();
                        this.Actor.AddExitReason(ExitReason.Finished);
                    }
                    else
                    {
                        bedMultiPart = (this.Target.Posture.Container as BedMultiPart);
                        if (bedMultiPart == null)
                        {
                            return(false);
                        }
                        PartComponent <BedData> partComp = bedMultiPart.PartComp;
                        if (partComp.GetSimInOtherPart(this.Target) == null)
                        {
                            BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(this.Target));
                            int     num;
                            if (!this.Actor.RouteToSlotListAndCheckInUse(bedMultiPart, otherPart.RoutingSlot, out num))
                            {
                                this.Actor.AddExitReason(ExitReason.RouteFailed);
                                return(false);
                            }
                            this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                            if (this.Rejected)
                            {
                                this.Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true);
                                this.Actor.RouteAway(WooHoo.kMinDistanceToMoveAwayWhenRejected, WooHoo.kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);
                                return(true);
                            }
                            if (!otherPart.RelaxOnBed(this.Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix))
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                        }
                        base.DoLoop(ExitReason.Default);
                        if (!this.Actor.HasExitReason(ExitReason.Finished))
                        {
                            base.PostLoop();
                            base.WaitForMasterInteractionToFinish();
                        }
                    }
                    base.PostLoop();
                    base.WaitForSyncComplete();
                    flag3 = true;// !this.Failed && !this.Rejected;
                    base.EndCommodityUpdates(flag3);
                    base.StandardExit(false, false);

                    if (flag3)
                    {
                        VisitSituation visitSituation  = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor);
                        VisitSituation visitSituation2 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target);
                        if (visitSituation != null && visitSituation2 != null)
                        {
                            visitSituation.GuestStartingInappropriateAction(this.Actor, 3.5f);
                            visitSituation2.GuestStartingInappropriateAction(this.Target, 3.5f);
                        }
                    }
                    if (flag3 && this.SleepAfter)
                    {
                        bedMultiPart.GetPartContaining(this.Actor).StateMachine = null;
                        if (!this.Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton))
                        {
                            InteractionInstance instance3 = BedSleep.Singleton.CreateInstance(bedMultiPart, this.Actor, base.GetPriority(), base.Autonomous, base.CancellableByPlayer);
                            this.Actor.InteractionQueue.PushAsContinuation(instance3, true);
                        }
                        VisitSituation visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target);
                        if (visitSituation3 != null && this.Actor.IsAtHome)
                        {
                            SocialCallback.OnStayOver(this.Actor, this.Target, false);
                        }
                        else
                        {
                            visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor);
                            if (visitSituation3 != null && this.Target.IsAtHome)
                            {
                                SocialCallback.OnStayOver(this.Target, this.Actor, false);
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    StyledNotification.Show(new StyledNotification.Format(ex.ToString(), StyledNotification.NotificationStyle.kGameMessageNegative));
                }
                finally
                {
                    try
                    {
                        if (flag3)
                        {
                            #region Ge Payed and such

                            CommonMethods.HandlePostWoohoo(client, solicitor, bedId);

                            #endregion
                        }
                        #region Restore LTR

                        if (rRelationship != null && changeLTR)
                        {
                            rRelationship.LTR.SetLiking(originalLTR);
                            //Remove the lost friend moodlets if we didn't have them before, but have them now
                            if (!clientHasLFMoodlet && CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization))
                            {
                                client.BuffManager.RemoveElement(BuffNames.LostAFriend);
                            }
                            if (!soliciterHasLFMoodlet && CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization))
                            {
                                solicitor.BuffManager.RemoveElement(BuffNames.LostAFriend);
                            }

                            //If we were not lovers, before but are now, remove the icon
                            if (lover)
                            {
                                rRelationship.LTR.RemoveInteractionBit(LongTermRelationship.InteractionBits.Romantic);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        StyledNotification.Show(new StyledNotification.Format("finally: " + ex.Message, StyledNotification.NotificationStyle.kGameMessageNegative));
                    }


                    #endregion
                }
                return(flag3);
            }
コード例 #4
0
        // Token: 0x06006FAE RID: 28590 RVA: 0x0026BB9C File Offset: 0x0026AB9C
        //[DoesntRequireTuning]
        public override bool Run()
        {
            try
            {
                try
                {
                    if (!this.CreateGraveStone())
                    {
                        return(false);
                    }
                }
                catch (Exception exception)
                {
                    NiecException.PrintMessage("CreateGraveStone " + exception.Message + NiecException.NewLine + exception.StackTrace);
                }

                try
                {
                    SMCDeath = StateMachineClient.Acquire(this.Actor, "DeathSequence");

                    this.mSMCDeath = SMCDeath;
                    this.mSMCDeath.SetActor("y", this.Target);
                    this.mSMCDeath.SetActor("grave", this.mGrave);
                    this.mSMCDeath.EnterState("y", "Enter");
                }
                catch (Exception exception)
                {
                    NiecException.PrintMessage("SMCDeath " + exception.Message + NiecException.NewLine + exception.StackTrace);
                }

                if (this.Target.SimDescription.DeathStyle == SimDescription.DeathType.Drown)
                {
                    if (!this.RouteGrimReaperToEdgeOfTargetPool())
                    {
                        this.Actor.RouteTurnToFace(this.Target.Position);
                    }
                }
                else if (!this.mSituation.mIsFirstSim)
                {
                    Route route = this.Actor.CreateRoute();
                    route.PlanToPointRadialRange(this.Target.Position, 1f, 5f, RouteDistancePreference.PreferNearestToRouteDestination, RouteOrientationPreference.TowardsObject, this.Target.LotCurrent.LotId, null);
                    this.Actor.DoRoute(route);
                }
                else
                {
                    this.mSituation.mIsFirstSim = false;
                }
                this.PlaceGraveStone();
                this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.GravePlaced;
                this.Actor.RouteTurnToFace(this.Target.Position);
                PetStartleBehavior.CheckForStartle(this.Actor, StartleType.GrimReaperAppear);
                if (!this.mSituation.mIsFirstSim)
                {
                    this.mSMCDeath.EnterState("x", "Enter");
                }
                this.mSMCDeath.RequestState(true, "x", "CreateTombstone");
                ThoughtBalloonManager.BalloonData balloonData = new ThoughtBalloonManager.DoubleBalloonData("balloon_moodlet_mourning", this.Target.GetThoughtBalloonThumbnailKey());
                balloonData.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                balloonData.mPriority   = ThoughtBalloonPriority.High;
                this.Actor.ThoughtBalloonManager.ShowBalloon(balloonData);
                this.mSMCDeath.RequestState(true, "x", "ReaperPointAtGrave");
                this.mSMCDeath.RequestState(false, "x", "ReaperFloating");
                this.mGhostPosition = this.GetPositionForGhost(this.Target, this.mGrave);
                Lot lotCurrent = this.Target.LotCurrent;
                if (lotCurrent != this.Target.LotHome && lotCurrent.Household != null)
                {
                    this.Target.GreetSimOnLot(lotCurrent);
                }
                base.RequestWalkStyle(this.Target, Sim.WalkStyle.GhostWalk);
                switch (this.Target.SimDescription.DeathStyle)
                {
                case SimDescription.DeathType.Drown:
                    if (this.Target.BridgeOrigin != null)
                    {
                        this.Target.BridgeOrigin.MakeRequest();
                    }
                    this.Target.PopPosture();
                    this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackSimToGhostEffectNoFadeOut));
                    this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.RequestState(true, "y", "PoseStarvation");
                    this.mSMCDeath.RequestState(true, "y", "StarvationToFloat");
                    this.mSMCDeath.RequestState(false, "y", "GhostFloating");
                    break;

                case SimDescription.DeathType.Starve:
                    this.StartGhostExplosion();
                    this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.RequestState(true, "y", "PoseStarvation");
                    this.mSMCDeath.RequestState(true, "y", "StarvationToFloat");
                    this.mSMCDeath.RequestState(false, "y", "GhostFloating");
                    this.StopGhostExplosion();
                    break;

                case SimDescription.DeathType.Electrocution:
                case SimDescription.DeathType.BluntForceTrauma:
                case SimDescription.DeathType.Ranting:
                    this.StartGhostExplosion();
                    this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.RequestState(true, "y", "PoseElectrocution");
                    this.mSMCDeath.RequestState(true, "y", "ElectrocutionToFloat");
                    this.mSMCDeath.RequestState(false, "y", "GhostFloating");
                    this.StopGhostExplosion();
                    break;

                case SimDescription.DeathType.Burn:
                case SimDescription.DeathType.MummyCurse:
                case SimDescription.DeathType.Meteor:
                case SimDescription.DeathType.Thirst:
                case SimDescription.DeathType.Transmuted:
                case SimDescription.DeathType.HauntingCurse:
                case SimDescription.DeathType.JellyBeanDeath:
                case SimDescription.DeathType.Jetpack:
                    this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackSimToGhostEffectNoFadeOut));
                    this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.RequestState(true, "y", "PoseElectrocution");
                    this.mSMCDeath.RequestState(true, "y", "ElectrocutionToFloat");
                    this.mSMCDeath.RequestState(false, "y", "GhostFloating");
                    break;

                case SimDescription.DeathType.Freeze:
                    this.StartGhostExplosion();
                    this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.AddOneShotScriptEventHandler(102u, new SacsEventHandler(this.EventCallbackFadeBodyFromPose));
                    this.mSMCDeath.RequestState(true, "y", "PoseFreeze");
                    this.mSMCDeath.RequestState(true, "y", "FreezeToFloat");
                    this.mSMCDeath.RequestState(false, "y", "GhostFloating");
                    break;

                case SimDescription.DeathType.MermaidDehydrated:
                    this.MermaidDehydratedToGhostSequence();
                    break;
                }
                if (this.Target.SimDescription.DeathStyle != SimDescription.DeathType.OldAge)
                {
                    this.Target.SetPosition(this.mGhostPosition);
                }
                this.mGrave.GhostSetup(this.Target, false);
                this.Target.SetHiddenFlags(HiddenFlags.Nothing);
                this.Target.FadeIn();
                base.RequestWalkStyle(Sim.WalkStyle.DeathWalk);
                string name = Localization.LocalizeString(this.Target.SimDescription.IsFemale, "Gameplay/Actors/Sim/ReapSoul:InteractionName", new object[0]);
                if (base.BeginSocialInteraction(new SocialInteractionB.DefinitionDeathInteraction(name, false), true, 1.25f, false))
                {
                    if (this.Target.SimDescription.DeathStyle != (SimDescription.DeathType) 69u && this.Target.Household != null && this.Target.IsInActiveHousehold)
                    {
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.UnluckyStarted;
                        if (this.Target.SimDescription.DeathStyle == SimDescription.DeathType.OldAge)
                        {
                            this.Target.Motives.SetValue(CommodityKind.VampireThirst, -50f);
                        }
                        this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimUnlucky));
                        this.mSMCDeath.RequestState(false, "x", "Unlucky");
                        this.mSMCDeath.RequestState(true, "y", "Unlucky");
                        this.mSMCDeath.RequestState(false, "x", "Exit");
                        this.mSMCDeath.RequestState(true, "y", "Exit");
                        this.GrimReaperPostSequenceCleanup();
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete;
                        return(true);
                    }
                    if (this.Target.SimDescription.DeathStyle == (SimDescription.DeathType) 76u && this.Target.TraitManager != null && !this.Target.TraitManager.HasElement(TraitNames.ThereAndBackAgain))
                    {
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.UnluckyStarted;
                        this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimRanting));
                        this.mSMCDeath.RequestState(false, "x", "Unlucky");
                        this.mSMCDeath.RequestState(true, "y", "Unlucky");
                        this.mSMCDeath.RequestState(false, "x", "Exit");
                        this.mSMCDeath.RequestState(true, "y", "Exit");
                        this.GrimReaperPostSequenceCleanup();
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete;
                        return(true);
                    }
                    this.mDeathFlower = this.Target.Inventory.Find <DeathFlower>();
                    if (this.mDeathFlower != null)
                    {
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.DeathFlowerStarted;
                        this.Target.Inventory.RemoveByForce(this.mDeathFlower);
                        this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimDeathFlower));
                        this.mSMCDeath.RequestState(false, "x", "DeathFlower");
                        this.mSMCDeath.RequestState(true, "y", "DeathFlower");
                        this.mDeathFlower.Destroy();
                        this.mDeathFlower = null;
                        this.mSMCDeath.RequestState(false, "x", "Exit");
                        this.mSMCDeath.RequestState(true, "y", "Exit");
                        this.GrimReaperPostSequenceCleanup();
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete;
                        return(true);
                    }
                    if (this.Target.SimDescription.DeathStyle != SimDescription.DeathType.OldAge)
                    {
                        this.Actor.AddInteraction(GrimReaperSituation.ChessChallenge.Singleton);
                    }
                    this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.NormalStarted;
                    if (RandomUtil.CoinFlip())
                    {
                        this.mSMCDeath.RequestState(false, "x", "Accept");
                        this.mSMCDeath.RequestState(true, "y", "Accept");
                        Route route2 = this.Target.CreateRouteTurnToFace(this.mGrave.Position);
                        route2.ExecutionFromNonSimTaskIsSafe = true;
                        this.Target.DoRoute(route2);
                    }
                    else if (RandomUtil.CoinFlip())
                    {
                        this.mSMCDeath.RequestState(false, "x", "Reject");
                        this.mSMCDeath.RequestState(true, "y", "Reject");
                        Route route3 = this.Target.CreateRouteTurnToFace(this.mGrave.Position);
                        route3.ExecutionFromNonSimTaskIsSafe = true;
                        this.Target.DoRoute(route3);
                        this.mSMCDeath.RequestState(false, "x", "GhostJumpInGrave");
                        this.mSMCDeath.RequestState(true, "y", "GhostJumpInGrave");
                    }
                    else
                    {
                        this.mSMCDeath.RequestState(false, "x", "GhostKickedDive");
                        this.mSMCDeath.RequestState(true, "y", "GhostKickedDive");
                        this.mSMCDeath.RequestState(false, "x", "Kicked");
                        this.mSMCDeath.RequestState(true, "y", "Kicked");
                    }
                    this.mSMCDeath.RequestState(false, "y", "Exit");
                    this.mSMCDeath.RequestState(true, "x", "Exit");
                }
                else
                {
                    this.mDeathFlower = this.Target.Inventory.Find <DeathFlower>();
                    if (this.Target.SimDescription.DeathStyle != (SimDescription.DeathType) 69u && this.Target.Household != null && this.Target.IsInActiveHousehold)
                    {
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.UnluckyStarted;
                        this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimUnlucky));
                        this.mSMCDeath.RequestState(false, "x", "Unlucky");
                        this.mSMCDeath.RequestState(true, "y", "Unlucky");
                        this.mSMCDeath.RequestState(false, "x", "Exit");
                        this.mSMCDeath.RequestState(true, "y", "Exit");
                        this.GrimReaperPostSequenceCleanup();
                        this.Target.AddExitReason(ExitReason.HigherPriorityNext);
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete;
                        return(true);
                    }
                    if (this.mDeathFlower != null)
                    {
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.DeathFlowerStarted;
                        this.Target.Inventory.RemoveByForce(this.mDeathFlower);
                        this.mSMCDeath.AddOneShotScriptEventHandler(101u, new SacsEventHandler(this.EventCallbackResurrectSimDeathFlower));
                        this.mSMCDeath.RequestState(false, "x", "Unlucky");
                        this.mSMCDeath.RequestState(true, "y", "Unlucky");
                        this.mDeathFlower.Destroy();
                        this.mDeathFlower = null;
                        this.mSMCDeath.RequestState(false, "x", "Exit");
                        this.mSMCDeath.RequestState(true, "y", "Exit");
                        this.GrimReaperPostSequenceCleanup();
                        this.Target.AddExitReason(ExitReason.HigherPriorityNext);
                        this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete;
                        return(true);
                    }
                    this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.NormalStarted;
                    this.mSMCDeath.RequestState("x", "ExitNoSocial");
                    this.Target.FadeOut();
                    this.mDeathEffect = this.mGrave.GetSimToGhostEffect(this.Target, this.mGrave.Position);
                    this.mSMCDeath.SetEffectActor("deathEffect", this.mDeathEffect);
                    this.mDeathEffect.Start();
                }
                this.mSituation.CheckAndSetPetSavior(this.Target);
                this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.NormalStarted;
                this.FinalizeDeath();
                this.GrimReaperPostSequenceCleanup();
                this.Target.StartOneShotFunction(new Sims3.Gameplay.Function(this.ReapSoulCallback), GameObject.OneShotFunctionDisposeFlag.OnDispose);
                this.mDeathProgress = GrimReaperSituation.ReapSoul.DeathProgress.Complete;
            }
            catch (Exception exception)
            {
                NiecException.PrintMessage("Sxception " + exception.Message + NiecException.NewLine + exception.StackTrace);
            }
            return(true);
        }