void Start() { SetupPlayer(); Debug.Log("GameManager Is Starting"); mHealthBar.SetMaxBarValue(CurrentHealth); mThirstBar.SetMaxBarValue(CurrentThirst); mHungerBar.SetMaxBarValue(CurrentHunger); InvokeRepeating("HungerIncrease", 10, 10f); InvokeRepeating("ThirstIncrease", 10, 10f); }
void Start() { CurrentThirstPoints = MaxThirstPoints; mtThirstBar.SetMaxBarValue(CurrentThirstPoints); InvokeRepeating("ThirstIncrease", 0, 5f); }