private void CameraInput() { if (!isLockedOn) { //mouse input for the camera currentX += Input.GetAxis("Mouse X"); currentY += Input.GetAxis("Mouse Y"); playerCam.MouseOrbit(currentX, currentY); //applies orbit } else { playerCam.LockedOnCam(); //applys lock on cam logic } }
private void CamerInput() { if (!pManager.IsPaused) { if (!pManager.isLockedOn) { float h = Input.GetAxis("Mouse X") * 2; float v = Input.GetAxis("Mouse Y") * 2; pCamera.MouseOrbit(h, v); } else { pCamera.LockedOnCam(); } } }