/// <summary> /// Removes a contact at the specified index. /// </summary> /// <param name="RemIndex">index to be removed.</param> public void RemoveContact(int RemIndex) { Thermal.RemoveAt(RemIndex); ThermalYear.RemoveAt(RemIndex); EM.RemoveAt(RemIndex); EMYear.RemoveAt(RemIndex); Active.RemoveAt(RemIndex); ActiveYear.RemoveAt(RemIndex); }
/// <summary> /// pushes a contact onto the end of the list since that is where all new contacts will be added. /// </summary> public void AddContact() { Thermal.Add(0); ThermalYear.Add(0); EM.Add(0); EMYear.Add(0); Active.Add(0); ActiveYear.Add(0); }
// Use this for initialization void Start() { body = GetComponent <Rigidbody> (); player = GameObject.Find("Player").GetComponent <Player> (); wind = GameObject.Find("Terrain").GetComponent <WindController> (); thermals = GameObject.Find("Thermal").GetComponent <Thermal>(); gliderLines = transform.FindChild("gliderLines").gameObject; Reference.blowables.Add(this); originAngleOfAttack = angleOfAttack; }
// Use this for initialization void Start() { body = GetComponent<Rigidbody> (); player = GameObject.Find ("Player").GetComponent<Player> (); wind = GameObject.Find ("Terrain").GetComponent<WindController> (); thermals = GameObject.Find("Thermal").GetComponent<Thermal>(); gliderLines = transform.FindChild ("gliderLines").gameObject; Reference.blowables.Add (this); originAngleOfAttack = angleOfAttack; }