public void RegisterGameSession(ref GameSession _session) { gameSession = _session; gameSession.NextTherapySession(); a.text = $"<sprite name=\"{gameSession.GetActiveTherapy().relationship.partnerA.displayName}\">"; b.text = $"<sprite name=\"{gameSession.GetActiveTherapy().relationship.partnerB.displayName}\">"; act = gameSession.GetActiveTherapy(); pa = act.relationship.partnerA.stats; pb = act.relationship.partnerB.stats; act.NextSession(); }
public override void OnInspectorGUI() { Therapy myScript = (Therapy)target; if (GUILayout.Button("Initialize")) { myScript.Initialize(); } if (GUILayout.Button("Next Session")) { if (!myScript.NextSession()) { Debug.Log("reached last Session"); } } DrawDefaultInspector(); }