コード例 #1
0
ファイル: ThemeListener.cs プロジェクト: Danil20-8/FlyOn
    public void UpdateTheme()
    {
        Color c = ThemeManagerBehaviour.GetColor(ThemeElementType.Normal);

        foreach (var i in GetComponentsInChildren <Image>(true))
        {
            var preserver = i.GetComponent <ThemePreserver>();
            if (preserver == null)
            {
                i.color = c;
            }
        }

        c = ThemeManagerBehaviour.GetColor(ThemeElementType.Text);
        foreach (var t in GetComponentsInChildren <Text>(true))
        {
            var preserver = t.GetComponent <ThemePreserver>();
            if (preserver == null)
            {
                t.color = c;
            }
        }

        foreach (var s in GetComponentsInChildren <Selectable>(true))
        {
            var preserver = s.GetComponent <ThemePreserver>();
            if (s.transition != Selectable.Transition.Animation && preserver == null)
            {
                s.transition = Selectable.Transition.Animation;
                s.gameObject.AddComponent <Animator>().runtimeAnimatorController = ThemeManagerBehaviour.currentManager.controller;
            }
        }
    }
コード例 #2
0
ファイル: ColorSwapBehaviour.cs プロジェクト: Danil20-8/FlyOn
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        image = animator.GetComponent <Image>();
        from  = image.color;

        to = ThemeManagerBehaviour.GetColor(type);

        progress = 0;
    }