private IEnumerator AddLearningPointWhenDeath() { yield return(new WaitUntil(() => isDeath)); playerInfo.AddLearningPoint(); yield return(new WaitForSeconds(5.0f)); enabled = false; Destroy(brain.gameObject); Theme.ChangeBGM(BGM.Field); }
public void DestroyBarHP() { if (enemyHP != null) { if (!isLastBoss) { Destroy(enemyHP.gameObject); } else { Destroy(enemyHP.gameObject.transform.parent.gameObject); } Minimap.DestroyEnemy(transform); RecoverEnemyHP(); Theme.ChangeBGM(BGM.Field); } }
public void LookForPlayer() { if (isDeath) { return; } if (playerTransform != null) { return; } float radius = 7; if (brain is AI_Strong) { radius = 15; } var colliders = Physics.OverlapSphere(transform.position, radius, LayerMask.GetMask("Player")); if (colliders.Length == 0 || PlayerControl.Attack.mInstance.isDeath) { return; } InstantiateBarHP(); if (brain is AI_Strong) { Theme.ChangeBGM(BGM.Bridge); } else { Theme.ChangeBGM(BGM.Fight); } playerTransform = colliders[0].transform; playerInfo = playerTransform.GetComponent <PlayerInfo>(); playerAttackInstance = PlayerControl.Attack.mInstance; }