public string AttackResult(FormCollection collection) { string id = Request.Form["PlayerId"]; string opponentid = Request.Form["opponenId"]; int gatheredCoin = Int32.Parse(Request.Form["gatheredCoin"]); int gatheredElixir = Int32.Parse(Request.Form["gatheredElixir"]); PlayerForDataBase PlayerData = dataBase.PlayerinDataBase.Find(id); PlayerForDataBase opponentData = dataBase.PlayerinDataBase.Find(opponentid); if (PlayerData != null && opponentData != null) { PlayerData.UpdatePropertyByTime(); opponentData.UpdatePropertyByTime(); AddNew.WaitOne(); opponentData.coin -= gatheredCoin; opponentData.elixir -= gatheredElixir; PlayerData.coin += gatheredCoin; PlayerData.elixir += gatheredElixir; dataBase.Entry(PlayerData).State = EntityState.Modified; dataBase.Entry(opponentData).State = EntityState.Modified; dataBase.SaveChanges(); AddNew.ReleaseMutex(); new PlayerListManager().UpdatePlayerInfo(PlayerData); new PlayerListManager().UpdatePlayerInfo(opponentData); return(true.ToString()); } else { return(false.ToString()); } }
public string UpdateBuilding(string buildst) { string id = Request.Form["PlayerId"]; string BulidngString = Request.Form["BulidngString"]; PlayerForDataBase PlayerData = dataBase.PlayerinDataBase.Find(id); if (PlayerData != null) { PlayerData.buildingCode = BulidngString; dataBase.Entry(PlayerData).State = EntityState.Modified; dataBase.SaveChanges(); return true.ToString(); } else { return false.ToString(); } }
public string ResetAllPlayersInfos(FormCollection collection) { foreach (PlayerForDataBase p in dataBase.PlayerinDataBase) { dataBase.PlayerinDataBase.Remove(p); } dataBase.SaveChanges(); PlayerListManager iiii = new PlayerListManager(); iiii.ClearPlayerList(); return(true.ToString()); }
public string LoadPlayerData1(FormCollection collection) { string id = Request.Form["PlayerId"]; string Shipname = Request.Form["Shipname"]; string Password = Request.Form["Password"]; string PasswordForCreation = "11111"; string PasswordForEdit = "11111"; new Theif2dDataDBContext().LoadForFisttimeIfNessecary(); AddNew.WaitOne(); if (Shipname == "PlayerShip") { DualString findedShip = dataBase.AllDualStrings.Find(id); if (findedShip == null) { findedShip = new DualString(); string ss = new Random().NextDouble().ToString(); int index = dataBase.PlayerinDataBase.Count <PlayerForDataBase>() + 1; findedShip.key = index.ToString() + ss; ShipForSerialize forsss = new ShipForSerialize(); //forsss.ProducersInShip = new long[1]; //forsss.ProducersInShip[0] = 11; //forsss.Items.Add(223); forsss.OwnerID = findedShip.key; findedShip.value = new JavaScriptSerializer().Serialize(forsss); dataBase.AllDualStrings.Add(findedShip); dataBase.SaveChanges(); } AddNew.ReleaseMutex(); return(findedShip.value); } else { string code = Shipname + Password; DualString findedShip = dataBase.AllDualStrings.Find(id); if (findedShip == null) { if (Password == PasswordForCreation) { findedShip = new DualString(); string ss = new Random().NextDouble().ToString(); int index = dataBase.PlayerinDataBase.Count <PlayerForDataBase>() + 1; findedShip.key = code; ShipForSerialize forsss = new ShipForSerialize(); forsss.OwnerID = findedShip.key; findedShip.value = new JavaScriptSerializer().Serialize(forsss); dataBase.AllDualStrings.Add(findedShip); dataBase.SaveChanges(); } else { AddNew.ReleaseMutex(); return("shipNotFinded & CreationPaswordIsWrong"); } } AddNew.ReleaseMutex(); return(findedShip.value); } }