// Use this for initialization void Start () { animationScript = GetComponent<PlayerAnimation> (); jumpScript = GetComponent<PlayerJump> (); localSpriteRenderer = GetComponent<SpriteRenderer> (); scoreScript = GetComponent<TheScoreSystem> (); currentHealth = maxHealth; healthUIScript = gameUI.GetComponent<UIHealth> (); }
// Use this for initialization void Start () { scoreScript = thePlayer.GetComponent<TheScoreSystem> (); currentHighScores = getCurrentHighScore (); currentMaxHighScore = currentHighScores [0]; thePlayer.GetComponent<TheScoreSystem> ().setCurrentMaxHighScore (currentMaxHighScore); }