コード例 #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         TheSceneManager.getInstance().enterNextScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name, NextSceneName, BornPositionNum);
         SceneManager.LoadScene(NextSceneName);
     }
 }
コード例 #2
0
ファイル: Scene.cs プロジェクト: Raindropgame/Ev_game
    private void Awake()
    {
        System.DateTime currentTime = new System.DateTime();
        Random.InitState(currentTime.Millisecond);

        script1 = GameObject.Find("MainCamera").GetComponent <CameraFollow>();
        script2 = GameObject.Find("MainCamera").GetComponent <CameraFollow_Start>();

        instance = this;

        character = GameObject.Find("character");

        character.transform.position = GameFunction.getVector3(BornPosition[TheSceneManager.getInstance().BornPositionNum].position.x, BornPosition[TheSceneManager.getInstance().BornPositionNum].position.y, -0.1f);  // 更改位置
        character.GetComponent <CharacterControl>().enabled = false;
        black = GameObject.Find("black");

        script1.enabled = false;
    }