public void FinishDungeon() { bartender.NextLevel(); LevelManager level = GetComponent <LevelManager>(); level.LoadLevel("2BMap"); }
public void WinFight() { LevelManager level = GetComponent <LevelManager>(); if (bartender.currentLevel == 15) { level.LoadLevel("3AScoreboard"); } else { bartender.NextLevel(); level.LoadLevel("2BMap"); } }
public void LeaveBar() { LevelManager level = GetComponent <LevelManager>(); bartender.AutoBartender = true; if (firstTime) { bartender.firstTime = false; } else { bartender.NextLevel(); } level.LoadLevel("2BMap"); }