private void load(Storage store) { Resources.AddStore(new DllResourceStore(@"GamesToGo.Game.dll")); Resources.AddStore(new DllResourceStore(@"GamesToGo.Editor.dll")); Textures.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); Textures.AddStore(Host.CreateTextureLoaderStore(new StorageBackedResourceStore(store))); Textures.AddExtension(""); }
private void load(FrameworkConfigManager config, Storage store) //Esta es la manera en la que se acceden a elementos de las dependencias, su tipo y un nombre local. { Host.Window.Title = Name; Resources.AddStore(new DllResourceStore(@"GamesToGo.Editor.dll")); Textures.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); Textures.AddStore(Host.CreateTextureLoaderStore(new StorageBackedResourceStore(store))); Textures.AddExtension(""); dependencies.CacheAs(dbContext = new Context(Host.Storage.GetDatabaseConnectionString(Name))); previewEvents(); previewActions(); previewArguments(); try { dbContext.Database.Migrate(); } catch { Host.Storage.DeleteDatabase(Name); try { dbContext.Database.Migrate(); } catch { //Can't get a database going, bail! Exit(); } store.DeleteDirectory("files"); } finally { foreach (var _ in dbContext.Projects) { } foreach (var _ in dbContext.Files) { } foreach (var _ in dbContext.Relations) { } } //Ventana sin bordes, sin requerir modo exclusivo. config.GetBindable <WindowMode>(FrameworkSetting.WindowMode).Value = WindowMode.Borderless; config.GetBindable <FrameSync>(FrameworkSetting.FrameSync).Value = FrameSync.VSync; config.GetBindable <ConfineMouseMode>(FrameworkSetting.ConfineMouseMode).Value = ConfineMouseMode.Never; //Para agregar un elemento a las dependencias se agrega a su caché. En este caso se agrega el "juego" como un GamesToGoEditor dependencies.CacheAs(this); base.Content.Add(content = new DrawSizePreservingFillContainer { TargetDrawSize = new Vector2(1920, 1080) }); //Cargamos y agregamos nuestra pila de pantallas a la ventana. content.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both, Depth = 0 }); content.Add(api = new APIController()); dependencies.Cache(api); content.Add(splashOverlay = new SplashInfoOverlay(SplashPosition.Bottom, 80, 30) { Depth = -2 }); dependencies.Cache(splashOverlay); content.Add(imageFinder = new ImageFinderOverlay { Depth = -1 }); dependencies.Cache(imageFinder); content.Add(optionsOverlay = new MultipleOptionOverlay { Depth = -3 }); dependencies.Cache(optionsOverlay); }