/// <summary> /// Creates a new local texture definition. /// </summary> public TextureDefinition() { WidthFactor = 1.0f; HeightFactor = 1.0f; Fsaa = true; DepthBufferId = PoolId.Default; Scope = TextureScope.Local; ReferenceCompositorName = string.Empty; ReferenceTextureName = string.Empty; PixelFormats = new List <PixelFormat>(); }
/// <summary> /// Creates a new local texture definition. /// </summary> public TextureDefinition() { WidthFactor = 1.0f; HeightFactor = 1.0f; Fsaa = true; DepthBufferId = PoolId.Default; Scope = TextureScope.Local; ReferenceCompositorName = string.Empty; ReferenceTextureName = string.Empty; PixelFormats = new List<PixelFormat>(); }