コード例 #1
0
 /// <summary>
 /// Creates a new local texture definition.
 /// </summary>
 public TextureDefinition()
 {
     WidthFactor             = 1.0f;
     HeightFactor            = 1.0f;
     Fsaa                    = true;
     DepthBufferId           = PoolId.Default;
     Scope                   = TextureScope.Local;
     ReferenceCompositorName = string.Empty;
     ReferenceTextureName    = string.Empty;
     PixelFormats            = new List <PixelFormat>();
 }
コード例 #2
0
			/// <summary>
			/// Creates a new local texture definition.
			/// </summary>
			public TextureDefinition()
			{
				WidthFactor = 1.0f;
				HeightFactor = 1.0f;
				Fsaa = true;
				DepthBufferId = PoolId.Default;
				Scope = TextureScope.Local;
				ReferenceCompositorName = string.Empty;
				ReferenceTextureName = string.Empty;
				PixelFormats = new List<PixelFormat>();
			}