public ResourceEntry WriteMipmapEntry(ResourceEntry entry, XPathNodeIterator nodes, string sdsFolder, XmlNode descNode) { //texture data storage. MemoryStream data = new MemoryStream(); TextureResource resource; byte[] texData; //get xml stuff nodes.Current.MoveToNext(); string file = nodes.Current.Value; nodes.Current.MoveToNext(); entry.Version = Convert.ToUInt16(nodes.Current.Value); //read file data. using (BinaryReader reader = new BinaryReader(File.Open(sdsFolder + "/" + file, FileMode.Open))) texData = reader.ReadBytes((int)reader.BaseStream.Length); resource = new TextureResource(FNV64.Hash(file.Remove(0, 4)), 0, texData); resource.SerializeMIP(entry.Version, data, Endian.Little); //finish. descNode.InnerText = file.Remove(0, 4); entry.Data = data.GetBuffer(); return(entry); }
public ResourceEntry WriteMipmapEntry(ResourceEntry entry, XPathNodeIterator nodes, string sdsFolder, XmlNode descNode) { //texture data storage. MemoryStream data = new MemoryStream(); TextureResource resource; byte[] texData; //get xml stuff nodes.Current.MoveToNext(); string file = nodes.Current.Value; nodes.Current.MoveToNext(); entry.Version = Convert.ToUInt16(nodes.Current.Value); texData = File.ReadAllBytes(sdsFolder + "/" + file); resource = new TextureResource(FNV64.Hash(file.Remove(0, 4)), 0, texData); resource.SerializeMIP(entry.Version, data, Endian.Little); //finish. descNode.InnerText = file.Remove(0, 4); entry.Data = data.ToArray(); return(entry); }