public static Texture2D GetTextureFromImg(string name, out DFPosition offset, TextureFormat format = TextureFormat.ARGB32) { offset = new DFPosition(); DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return(null); } ImgFile imgFile = new ImgFile(Path.Combine(dfUnity.Arena2Path, name), FileUsage.UseMemory, true); Texture2D texture = null; // Custom texture if (TextureReplacement.CustomImageExist(name)) { texture = TextureReplacement.LoadCustomImage(name); } // Daggerfall texture else { imgFile.LoadPalette(Path.Combine(dfUnity.Arena2Path, imgFile.PaletteName)); texture = GetTextureFromImg(imgFile, format); } texture.filterMode = DaggerfallUI.Instance.GlobalFilterMode; offset = imgFile.ImageOffset; return(texture); }