public void Read(AssetReader reader) { Texture.Read(reader); if (IsReadAlphaTexture(reader.Version)) { AlphaTexture.Read(reader); } if (IsReadSecondaryTextures(reader.Version)) { m_secondaryTextures = reader.ReadAssetArray <SecondarySpriteTexture>(); } if (IsReadVertices(reader.Version)) { m_vertices = reader.ReadAssetArray <SpriteVertex>(); m_indices = reader.ReadUInt16Array(); reader.AlignStream(AlignType.Align4); } else { m_subMeshes = reader.ReadAssetArray <SubMesh>(); m_indexBuffer = reader.ReadByteArray(); reader.AlignStream(AlignType.Align4); VertexData.Read(reader); } if (IsReadBindpose(reader.Version)) { m_bindpose = reader.ReadAssetArray <Matrix4x4f>(); } if (IsReadSourceSkin(reader.Version)) { m_sourceSkin = reader.ReadAssetArray <BoneWeights4>(); } TextureRect.Read(reader); TextureRectOffset.Read(reader); if (IsReadAtlasRectOffset(reader.Version)) { AtlasRectOffset.Read(reader); } SettingsRaw = reader.ReadUInt32(); if (IsReadUVTransform(reader.Version)) { UVTransform.Read(reader); } if (IsReadDownscaleMultiplier(reader.Version)) { DownscaleMultiplier = reader.ReadSingle(); } }
public void Read(AssetReader reader) { Texture.Read(reader); AlphaTexture.Read(reader); TextureRect.Read(reader); TextureRectOffset.Read(reader); if (HasAtlasRectOffset(reader.Version)) { AtlasRectOffset.Read(reader); } UVTransform.Read(reader); DownscaleMultiplier = reader.ReadSingle(); SettingsRaw = reader.ReadUInt32(); }
public void Read(AssetStream stream) { Texture.Read(stream); AlphaTexture.Read(stream); Texture.Read(stream); TextureRectOffset.Read(stream); if (IsReadAtlasRectOffset(stream.Version)) { AtlasRectOffset.Read(stream); } UVTransform.Read(stream); DownscaleMultiplier = stream.ReadSingle(); SettingsRaw = stream.ReadUInt32(); }
public void Read(AssetStream stream) { Texture.Read(stream); if (IsReadAlphaTexture(stream.Version)) { AlphaTexture.Read(stream); } if (IsReadVertices(stream.Version)) { m_vertices = stream.ReadArray <SpriteVertex>(); m_indices = stream.ReadUInt16Array(); stream.AlignStream(AlignType.Align4); } else { m_subMeshes = stream.ReadArray <SubMesh>(); m_indexBuffer = stream.ReadByteArray(); stream.AlignStream(AlignType.Align4); VertexData.Read(stream); } if (IsReadBindpose(stream.Version)) { m_bindpose = stream.ReadArray <Matrix4x4f>(); } if (IsReadSourceSkin(stream.Version)) { m_sourceSkin = stream.ReadArray <BoneWeights4>(); } TextureRect.Read(stream); TextureRectOffset.Read(stream); if (IsReadAtlasRectOffset(stream.Version)) { AtlasRectOffset.Read(stream); } SettingsRaw = stream.ReadUInt32(); if (IsReadUVTransform(stream.Version)) { UVTransform.Read(stream); } if (IsReadDownscaleMultiplier(stream.Version)) { DownscaleMultiplier = stream.ReadSingle(); } }