コード例 #1
0
        void OnGUI()
        {
            if (m_Info != null && m_DebugGui)
            {
                GUI.depth  = -1;
                GUI.matrix = Matrix4x4.TRS(new Vector3(m_GuiPositionX, 10f, 0f), Quaternion.identity, new Vector3(s_GuiScale, s_GuiScale, 1.0f));

                GUILayout.BeginVertical("box", GUILayout.MaxWidth(s_GuiWidth));
                GUILayout.Label(System.IO.Path.GetFileName(m_VideoPath));
                GUILayout.Label("Dimensions: " + m_Info.GetVideoWidth() + " x " + m_Info.GetVideoHeight());
                GUILayout.Label("Time: " + (m_Control.GetCurrentTimeMs() * 0.001f).ToString("F1") + "s / " + (m_Info.GetDurationMs() * 0.001f).ToString("F1") + "s");
                GUILayout.Label("Rate: " + m_Info.GetVideoPlaybackRate().ToString("F2") + "Hz");

                if (TextureProducer != null && TextureProducer.GetTexture() != null)
                {
                    // Show texture without and with alpha blending
                    GUILayout.BeginHorizontal();
                    Rect r1 = GUILayoutUtility.GetRect(32f, 32f);
                    GUILayout.Space(8f);
                    Rect r2 = GUILayoutUtility.GetRect(32f, 32f);
                    if (TextureProducer.RequiresVerticalFlip())
                    {
                        GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, r1.y + (r1.height / 2)));
                    }
                    GUI.DrawTexture(r1, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, false);
                    GUI.DrawTexture(r2, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, true);
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();
                }
                GUILayout.EndVertical();
            }
        }
コード例 #2
0
		private void OnGUI()
		{
			if (m_Info != null && m_DebugGui)
			{
				GUI.depth = -1000;
				GUI.matrix = Matrix4x4.TRS(new Vector3((float)m_GuiPositionX, 10f, 0f), Quaternion.identity, new Vector3(1.5f, 1.5f, 1f));
				GUILayout.BeginVertical("box", GUILayout.MaxWidth(180f));
				GUILayout.Label(Path.GetFileName(m_VideoPath));
				GUILayout.Label("Dimensions: " + m_Info.GetVideoWidth() + "x" + m_Info.GetVideoHeight() + "@" + m_Info.GetVideoFrameRate().ToString("F2"));
				GUILayout.Label("Time: " + (m_Control.GetCurrentTimeMs() * 0.001f).ToString("F1") + "s / " + (m_Info.GetDurationMs() * 0.001f).ToString("F1") + "s");
				GUILayout.Label("Rate: " + m_Info.GetVideoDisplayRate().ToString("F2") + "Hz");
				if (TextureProducer != null && TextureProducer.GetTexture() != null)
				{
					GUILayout.BeginHorizontal();
					Rect rect = GUILayoutUtility.GetRect(32f, 32f);
					GUILayout.Space(8f);
					Rect rect2 = GUILayoutUtility.GetRect(32f, 32f);
					Matrix4x4 matrix = GUI.matrix;
					if (TextureProducer.RequiresVerticalFlip())
					{
						GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0f, rect.y + rect.height / 2f));
					}
					GUI.DrawTexture(rect, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, alphaBlend: false);
					GUI.DrawTexture(rect2, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, alphaBlend: true);
					GUI.matrix = matrix;
					GUILayout.FlexibleSpace();
					GUILayout.EndHorizontal();
				}
				GUILayout.EndVertical();
			}
		}
コード例 #3
0
		private Texture ExtractFrame(float timeSeconds = -1f, bool accurateSeek = true, int timeoutMs = 1000)
		{
			Texture result = null;
			if (m_Control != null)
			{
				if (timeSeconds >= 0f)
				{
					Pause();
					float num = timeSeconds * 1000f;
					if (TextureProducer.GetTexture() != null && m_Control.GetCurrentTimeMs() == num)
					{
						result = TextureProducer.GetTexture();
					}
					else
					{
						int textureFrameCount = TextureProducer.GetTextureFrameCount();
						if (accurateSeek)
						{
							m_Control.Seek(num);
						}
						else
						{
							m_Control.SeekFast(num);
						}
						ForceWaitForNewFrame(textureFrameCount, (float)timeoutMs);
						result = TextureProducer.GetTexture();
					}
				}
				else
				{
					result = TextureProducer.GetTexture();
				}
			}
			return result;
		}
コード例 #4
0
        private Texture ExtractFrame(float timeSeconds = -1f, bool accurateSeek = true, int timeoutMs = 1000)
        {
            Texture result = null;

            if (m_Control != null)
            {
                if (timeSeconds >= 0f)
                {
                    Pause();

                    float seekTimeMs = timeSeconds * 1000f;

                    // If the frame is already avaiable just grab it
                    if (TextureProducer.GetTexture() != null && m_Control.GetCurrentTimeMs() == seekTimeMs)
                    {
                        result = TextureProducer.GetTexture();
                    }
                    else
                    {
                        // Store frame count before seek
                        int frameCount = TextureProducer.GetTextureFrameCount();

                        // Seek to the frame
                        if (accurateSeek)
                        {
                            m_Control.Seek(seekTimeMs);
                        }
                        else
                        {
                            m_Control.SeekFast(seekTimeMs);
                        }

                        // Wait for frame to change
                        ForceWaitForNewFrame(frameCount, timeoutMs);
                        result = TextureProducer.GetTexture();
                    }
                }
                else
                {
                    result = TextureProducer.GetTexture();
                }
            }
            return(result);
        }
コード例 #5
0
        private Texture ExtractFrame(double timeSeconds = -1.0, bool accurateSeek = true, int timeoutMs = 1000, int timeThresholdMs = 100)
        {
            Texture result = null;

            if (_controlInterface != null)
            {
                if (timeSeconds >= 0f)
                {
                    Pause();

                    // If the right frame is already available (or close enough) just grab it
                    if (TextureProducer.GetTexture() != null && (System.Math.Abs(_controlInterface.GetCurrentTime() - timeSeconds) < (timeThresholdMs / 1000.0)))
                    {
                        result = TextureProducer.GetTexture();
                    }
                    else
                    {
                        // Store frame count before seek
                        int frameCount = TextureProducer.GetTextureFrameCount();

                        // Seek to the frame
                        if (accurateSeek)
                        {
                            _controlInterface.Seek(timeSeconds);
                        }
                        else
                        {
                            _controlInterface.SeekFast(timeSeconds);
                        }

                        // Wait for frame to change
                        ForceWaitForNewFrame(frameCount, timeoutMs);
                        result = TextureProducer.GetTexture();
                    }
                }
                else
                {
                    result = TextureProducer.GetTexture();
                }
            }
            return(result);
        }
コード例 #6
0
        private IEnumerator ExtractFrameCoroutine(Texture2D target, ProcessExtractedFrame callback, double timeSeconds = -1.0, bool accurateSeek = true, int timeoutMs = 1000, int timeThresholdMs = 100)
        {
#if (!UNITY_EDITOR && UNITY_ANDROID) || UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_IOS || UNITY_TVOS
            Texture2D result = target;

            Texture frame = null;

            if (_controlInterface != null)
            {
                if (timeSeconds >= 0f)
                {
                    Pause();

                    // If the right frame is already available (or close enough) just grab it
                    if (TextureProducer.GetTexture() != null && (System.Math.Abs(_controlInterface.GetCurrentTime() - timeSeconds) < (timeThresholdMs / 1000.0)))
                    {
                        frame = TextureProducer.GetTexture();
                    }
                    else
                    {
                        int preSeekFrameCount = _textureInterface.GetTextureFrameCount();

                        // Seek to the frame
                        if (accurateSeek)
                        {
                            _controlInterface.Seek(timeSeconds);
                        }
                        else
                        {
                            _controlInterface.SeekFast(timeSeconds);
                        }

                        // Wait for the new frame to arrive
                        if (!_controlInterface.WaitForNextFrame(GetDummyCamera(), preSeekFrameCount))
                        {
                            // If WaitForNextFrame fails (e.g. in android single threaded), we run the below code to asynchronously wait for the frame
                            int currFc        = TextureProducer.GetTextureFrameCount();
                            int iterations    = 0;
                            int maxIterations = 50;

                            //+1 as often there will be an extra frame produced after pause (so we need to wait for the second frame instead)
                            while ((currFc + 1) >= TextureProducer.GetTextureFrameCount() && iterations++ < maxIterations)
                            {
                                yield return(null);
                            }
                        }
                        frame = TextureProducer.GetTexture();
                    }
                }
                else
                {
                    frame = TextureProducer.GetTexture();
                }
            }
            if (frame != null)
            {
                result = Helper.GetReadableTexture(frame, TextureProducer.RequiresVerticalFlip(), Helper.GetOrientation(Info.GetTextureTransform()), target);
            }
#else
            Texture2D result = ExtractFrame(target, timeSeconds, accurateSeek, timeoutMs, timeThresholdMs);
#endif
            callback(result);

            yield return(null);
        }
コード例 #7
0
ファイル: MediaPlayer.cs プロジェクト: zwong91/Titan
        public void OnGUI()
        {
            if (m_Info != null && m_DebugGui)
            {
                GUI.depth  = s_GuiDepth;
                GUI.matrix = Matrix4x4.TRS(new Vector3(m_GuiPositionX, 10f, 0f), Quaternion.identity, new Vector3(s_GuiScale, s_GuiScale, 1.0f));

                GUILayout.BeginVertical("box", GUILayout.MaxWidth(s_GuiWidth));
                GUILayout.Label(System.IO.Path.GetFileName(m_VideoPath));
                GUILayout.Label("Dimensions: " + m_Info.GetVideoWidth() + "x" + m_Info.GetVideoHeight() + "@" + m_Info.GetVideoFrameRate().ToString("F2"));
                GUILayout.Label("Time: " + (m_Control.GetCurrentTimeMs() * 0.001f).ToString("F1") + "s / " + (m_Info.GetDurationMs() * 0.001f).ToString("F1") + "s");
                GUILayout.Label("Rate: " + m_Info.GetVideoDisplayRate().ToString("F2") + "Hz");

                if (TextureProducer != null && TextureProducer.GetTexture() != null)
                {
                    // Show texture without and with alpha blending
                    GUILayout.BeginHorizontal();
                    Rect r1 = GUILayoutUtility.GetRect(32f, 32f);
                    GUILayout.Space(8f);
                    Rect      r2         = GUILayoutUtility.GetRect(32f, 32f);
                    Matrix4x4 prevMatrix = GUI.matrix;
                    if (TextureProducer.RequiresVerticalFlip())
                    {
                        GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, r1.y + (r1.height / 2)));
                    }
                    GUI.DrawTexture(r1, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, false);
                    GUI.DrawTexture(r2, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, true);
                    GUI.matrix = prevMatrix;
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();
                }

#if AVPROVIDEO_DEBUG_DISPLAY_EVENTS
                // Dirty code to hack in an event monitor
                if (Event.current.type == EventType.Repaint)
                {
                    this.Events.RemoveListener(OnMediaPlayerEvent);
                    this.Events.AddListener(OnMediaPlayerEvent);
                    UpdateEventLogs();
                }

                if (_eventLog != null && _eventLog.Count > 0)
                {
                    GUILayout.Label("Recent Events: ");
                    GUILayout.BeginVertical("box");
                    int eventIndex = 0;
                    foreach (string eventString in _eventLog)
                    {
                        GUI.color = Color.white;
                        if (eventIndex == 0)
                        {
                            GUI.color = new Color(1f, 1f, 1f, _eventTimer);
                        }
                        GUILayout.Label(eventString);
                        eventIndex++;
                    }
                    GUILayout.EndVertical();
                    GUI.color = Color.white;
                }
#endif
                GUILayout.EndVertical();
            }
        }