public void Draw(SpriteBatch spriteBatch) { BackgroundOutline.Draw(spriteBatch); TextureOutline.Draw(spriteBatch); Texture.Draw(spriteBatch); spriteBatch.DrawString(GameRoot.SystemFontBold, GetArmies().ToString(), Texture.CentrePosition, Color.Black); }
public void Update(GameTime gameTime) { BackgroundOutline.Update(gameTime); Texture.Update(gameTime); TextureOutline.Update(gameTime); Texture.Colour = Colour; BackgroundOutline.Position = Texture.Position; TextureOutline.Position = Texture.Position; }