コード例 #1
0
        /// <summary>
        /// Initializes the Map after loading.
        /// Assigns textures to textureitems and populates the cache and such.
        /// </summary>
        public void Initialize()
        {
            // Clear the currently cached MapItems
            MapItems.Clear();

            // Iterate through all layer items, initialize them and add to the MapItems container
            for (int i = 0; i < _layers.Count; i++)
            {
                for (int j = 0; j < _layers[i].Items.Count; j++)
                {
                    // If an item is a TextureItem we look for the correct texture and add it to the item
                    if (_layers[i].Items[j] is TextureItem)
                    {
                        // Search for a texture in the texture libraries and assign the texture to the item
                        TextureItem textureItem = (TextureItem)_layers[i].Items[j];
                        Texture     texture     = FindTexture(textureItem.TextureName);
                        if (texture != null)
                        {
                            textureItem.Texture = texture;
                        }
                        else
                        {
                            throw new InvalidOperationException(
                                      string.Format("No texture named '{0}' was found for TextureItem '{1}'.",
                                                    textureItem.TextureName,
                                                    textureItem.Name)
                                      );
                        }
                    }
                    // Add the layer item to the MapItems list
                    MapItems.Add(_layers[i].Items[j]);
                }
            }
        }
コード例 #2
0
        private void TextureSelected(TextureItem selection)
        {
            var dis = SelectionPictureBox.Image;

            SelectionPictureBox.Image = null;
            //if (dis != null) dis.Dispose();
            SizeLabel.Text = "";
            if (selection == null || DocumentManager.CurrentDocument == null)
            {
                return;
            }
            TextureComboBox.SetSelectedTexture(selection);
            using (var tp = DocumentManager.CurrentDocument.TextureCollection.GetStreamSource(128, 128))
            {
                var bmp = tp.GetImage(selection);
                if (bmp != null)
                {
                    if (bmp.Bitmap.Width > SelectionPictureBox.Width || bmp.Bitmap.Height > SelectionPictureBox.Height)
                    {
                        SelectionPictureBox.SizeMode = PictureBoxSizeMode.Zoom;
                    }
                    else
                    {
                        SelectionPictureBox.SizeMode = PictureBoxSizeMode.CenterImage;
                    }
                }
                SelectionPictureBox.Image = bmp.Bitmap;
            }
            SizeLabel.Text = string.Format("{0} x {1}", selection.Width, selection.Height);
        }
コード例 #3
0
 protected virtual void OnTextureApply(TextureItem texture)
 {
     if (TextureApply != null)
     {
         TextureApply(this, texture);
     }
 }
コード例 #4
0
 protected virtual void OnTextureChanged(TextureItem texture)
 {
     if (TextureChanged != null)
     {
         TextureChanged(this, texture);
     }
 }
コード例 #5
0
        public void SelectTexture(TextureItem item)
        {
            if (_freeze)
            {
                return;
            }

            if (item == null)
            {
                SelectedTexturesList.SetSelectedTextures(new TextureItem[0]);
                return;
            }

            UpdateRecentTextureList();

            // If the texture is in the list of selected faces, select the texture in that list
            var sl = SelectedTexturesList.GetTextures();

            if (sl.Any(x => String.Equals(x.Name, item.Name, StringComparison.InvariantCultureIgnoreCase)))
            {
                SelectedTexturesList.SetSelectedTextures(new[] { item });
                SelectedTexturesList.ScrollToItem(item);
            }
            else if (RecentTexturesList.GetTextures().Contains(item))
            {
                // Otherwise, select the texture in the recent list
                RecentTexturesList.SetSelectedTextures(new[] { item });
                RecentTexturesList.ScrollToItem(item);
            }
            RecentTexturesList.Refresh();
            SelectedTexturesList.Refresh();
        }
コード例 #6
0
ファイル: SpriteExtensions.cs プロジェクト: Bananaman043/cbre
        private static void SetSprite(Entity entity, TextureItem tex)
        {
            entity.MetaData.Set(SpriteMetaKey, tex.Name);
            var scale = 1m;

            if (entity.GameData != null && entity.GameData.Properties.Any(x => String.Equals(x.Name, "scale", StringComparison.CurrentCultureIgnoreCase)))
            {
                var scaleStr = entity.GetEntityData().GetPropertyValue("scale");
                if (!Decimal.TryParse(scaleStr, out scale))
                {
                    scale = 1;
                }
                if (scale <= 0.1m)
                {
                    scale = 1;
                }
            }
            var bb = new Coordinate(tex.Width, tex.Width, tex.Height) * scale;

            // Don't set the bounding box if the sprite comes from the iconsprite gamedata
            if (entity.GameData == null || !entity.GameData.Behaviours.Any(x => String.Equals(x.Name, "iconsprite", StringComparison.CurrentCultureIgnoreCase)))
            {
                entity.MetaData.Set(SpriteBoundingBoxMetaKey, new Box(-bb / 2, bb / 2));
                entity.MetaData.Set("RotateBoundingBox", false); // todo rotations
                entity.UpdateBoundingBox();
            }
        }
コード例 #7
0
ファイル: Player2VRM.cs プロジェクト: melma/Player2VRM
        static void Postfix(MaterialImporter __instance, ref Material __result, int i, glTFMaterial x, bool hasVertexColor)
        {
            __result.SetFloat("_DoubleSided", x.doubleSided ? 0 : 2);
            __result.SetFloat("_Cutout", x.alphaCutoff);

            if (x.pbrMetallicRoughness != null)
            {
                if (x.pbrMetallicRoughness.baseColorFactor != null && x.pbrMetallicRoughness.baseColorFactor.Length == 3)
                {
                    float[] baseColorFactor2 = x.pbrMetallicRoughness.baseColorFactor;
                    __result.SetColor("_MainColor", new Color(baseColorFactor2[0], baseColorFactor2[1], baseColorFactor2[2]).gamma);
                }
                else if (x.pbrMetallicRoughness.baseColorFactor != null && x.pbrMetallicRoughness.baseColorFactor.Length == 4)
                {
                    float[] baseColorFactor2 = x.pbrMetallicRoughness.baseColorFactor;
                    __result.SetColor("_MainColor", new Color(baseColorFactor2[0], baseColorFactor2[1], baseColorFactor2[2], baseColorFactor2[3]).gamma);
                }
                __result.SetFloat("_RefMetallic", x.pbrMetallicRoughness.metallicFactor);
            }


            if (x.normalTexture != null && x.normalTexture.index != -1)
            {
                __result.SetFloat("_N_F_NM", 1.0f);
                var         func         = __instance.GetRefField <MaterialImporter, Func <int, TextureItem> >("GetTextureFunc");
                TextureItem textureItem4 = func(x.normalTexture.index);
                if (textureItem4 != null)
                {
                    string text2 = "_NormalMap";
                    __result.SetTexture(text2, textureItem4.ConvertTexture(text2, 1f));
                    __result.SetFloat("_NormalMapIntensity", x.normalTexture.scale);
                }
                SetTextureOffsetAndScale(__result, x.normalTexture, "_NormalMap");
            }
        }
コード例 #8
0
ファイル: TextureSubItem.cs プロジェクト: valera6285/sledge
 public TextureSubItem(TextureItem item, string name, int width, int height)
 {
     Name   = name;
     Width  = width;
     Height = height;
     Item   = item;
 }
コード例 #9
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
        private void DrawImage(System.Drawing.Graphics g, Image bmp, TextureItem ti, int x, int y, int w, int h)
        {
            if (bmp == null)
            {
                return;
            }

            var iw = bmp.Width;
            var ih = bmp.Height;

            if (iw > w && iw >= ih)
            {
                ih = (int)Math.Floor(h * (ih / (float)iw));
                iw = w;
            }
            else if (ih > h)
            {
                iw = (int)Math.Floor(w * (iw / (float)ih));
                ih = h;
            }
            g.FillRectangle(System.Drawing.Brushes.Black, x - 3, y - 3, w + 6, h + 10 + SystemFonts.MessageBoxFont.Height);

            g.DrawImage(bmp, x, y, iw, ih);
            if (_selection.Contains(ti))
            {
                g.DrawRectangle(Pens.Red, x - 1, y - 1, w + 2, h + 2);
                g.DrawRectangle(Pens.Red, x - 2, y - 2, w + 4, h + 4);
            }
            else
            {
                g.DrawRectangle(Pens.Gray, x - 2, y - 2, w + 4, h + 4);
            }
            g.DrawString(ti.Name, SystemFonts.MessageBoxFont, System.Drawing.Brushes.White, x - 2, y + h + 3);
        }
コード例 #10
0
        public override async Task <IEnumerable <TextureItem> > GetTextures(IEnumerable <string> names)
        {
            var textures = new HashSet <string>(names);

            textures.IntersectWith(Textures);
            if (!textures.Any())
            {
                return(new TextureItem[0]);
            }

            var wp   = new WadPackage(_file);
            var list = new List <TextureItem>();

            foreach (var name in textures)
            {
                var entry = wp.GetEntry(name);
                if (entry == null)
                {
                    continue;
                }
                var item = new TextureItem(entry.Name, GetFlags(entry), (int)entry.Width, (int)entry.Height);
                list.Add(item);
            }

            return(list);
        }
コード例 #11
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
        public void SetTextureList(IEnumerable <TextureItem> textures)
        {
            _textures.Clear();
            _lastSelectedItem = null;
            _selection.Clear();
            _textures.AddRange(textures);

            var packs = _textures.Select(t => t.Package).Distinct();

            if (_streamSource != null)
            {
                _streamSource.Dispose();
            }
            if (DocumentManager.CurrentDocument == null)
            {
                _streamSource = null;
            }
            else
            {
                _streamSource = DocumentManager.CurrentDocument.TextureCollection.GetStreamSource(_imageSize, _imageSize, packs);
            }

            OnSelectionChanged(_selection);
            UpdateRectangles();
        }
コード例 #12
0
        private void OnTextureCreated(TextureItem texture)
        {
            if (!IsHandleCreated)
            {
                return;
            }

            BeginInvoke(new Action(() =>
            {
                TreeNode[] groupNodes = textureTreeView.Nodes.Find(texture.Group, false);
                if (groupNodes.Length > 0)
                {
                    TreeNode groupNode      = groupNodes[0];
                    TreeNode newTextureNode = new TreeNode
                    {
                        Name = texture.Id,
                        Text = texture.Name,
                        Tag  = NodeType.Texture
                    };

                    groupNode.Nodes.Add(newTextureNode);
                    textureTreeView.Invalidate();
                    textureListView.Refresh();
                }
            }));
        }
コード例 #13
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
 private void OnTextureSelected(TextureItem item)
 {
     if (TextureSelected != null)
     {
         TextureSelected(this, item);
     }
 }
コード例 #14
0
        private void OnTextureRenamed(string oldId, TextureItem texture)
        {
            if (!IsHandleCreated)
            {
                return;
            }

            BeginInvoke(new Action(() =>
            {
                TreeNode[] groupNodes = textureTreeView.Nodes.Find(texture.Group, false);
                if (groupNodes.Length > 0)
                {
                    TreeNode groupNode     = groupNodes[0];
                    TreeNode[] textureNode = groupNode.Nodes.Find(oldId, false);

                    if (textureNode.Length > 0)
                    {
                        textureNode[0].Name = texture.Id;
                        textureNode[0].Text = texture.Name;
                        textureTreeView.Invalidate();
                        textureListView.Refresh();
                    }
                }
            }));
        }
コード例 #15
0
        public int[] loadAnimationProperty2(TextureItem item, string property)
        {
            string type = null;

            int[] fArray = null;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    Console.WriteLine(property + " Loaded");
                    type = (String)item.CustomProperties[property].value;

                    string[] array = type.Split(new char[] { ' ' });

                    fArray = new int[array.Count()];
                    for (int i = 0; i < array.Count(); i++)
                    {
                        fArray[i] = int.Parse(array[i]);
                    }
                }
            }
            else
            {
                Console.WriteLine("Failed to load " + property);
            }
            return(fArray);
        }
コード例 #16
0
        public Texture2D[] loadAnimationSprite(TextureItem item, string property)
        {
            Texture2D [] animationSprites = null;

            if (item.CustomProperties.ContainsKey(property))
            {
                if (item.CustomProperties[property].type == typeof(string))
                {
                    Console.WriteLine(property + " Loaded");
                    String animationPath = (String)item.CustomProperties[property].value;

                    string[] array = animationPath.Split(new char[] { ' ' });
                    animationSprites = new Texture2D[array.Count()];

                    for (int i = 0; i < array.Count(); i++)
                    {
                        animationSprites[i] = content.Load <Texture2D>(array[i]);
                    }
                }
            }
            else
            {
                Console.WriteLine("Failed to load " + property);
            }
            return(animationSprites);
        }
コード例 #17
0
        public void SelectTexture(TextureItem item)
        {
            if (item == null)
            {
                SelectedTexturesList.SetSelectedTextures(new TextureItem[0]);
                return;
            }

            UpdateRecentTextureList();

            // If the texture is in the list of selected faces, select the texture in that list
            var sl = SelectedTexturesList.GetTextures();

            if (sl.Contains(item))
            {
                SelectedTexturesList.SetSelectedTextures(new[] { item });
                SelectedTexturesList.ScrollToItem(item);
            }
            else if (RecentTexturesList.GetTextures().Contains(item))
            {
                // Otherwise, select the texture in the recent list
                RecentTexturesList.SetSelectedTextures(new[] { item });
                RecentTexturesList.ScrollToItem(item);
            }
            RecentTexturesList.Refresh();
            SelectedTexturesList.Refresh();
        }
コード例 #18
0
        private static Schedulable <GameObject> LoadVrmAsyncInternal(VRMImporterContext ctx, bool show)
        {
            var schedulable = Schedulable.Create();

            return(schedulable
                   .AddTask(Scheduler.ThreadPool, () =>
            {
                return glTF_VRM_Material.Parse(ctx.Json);
            })
                   .ContinueWith(Scheduler.MainThread, x =>
            {
                // material function
                ctx.CreateMaterial = VRMImporter.GetMaterialFunc(x);
            })
                   .OnExecute(Scheduler.ThreadPool, parent =>
            {
                // textures
                for (int i = 0; i < ctx.GLTF.textures.Count; ++i)
                {
                    var index = i;
                    parent.AddTask(Scheduler.MainThread,
                                   () =>
                    {
                        var texture = new TextureItem(ctx.GLTF, index);
                        texture.Process(ctx.GLTF, ctx.Storage);
                        return texture;
                    })
                    .ContinueWith(Scheduler.ThreadPool, x => ctx.Textures.Add(x));
                }
            })
                   .ContinueWithCoroutine(Scheduler.MainThread, () => LoadMaterials(ctx))
                   .OnExecute(Scheduler.ThreadPool, parent =>
            {
                // meshes
                for (int i = 0; i < ctx.GLTF.meshes.Count; ++i)
                {
                    var index = i;
                    parent.AddTask(Scheduler.ThreadPool,
                                   () => gltfImporter.ReadMesh(ctx, index))
                    .ContinueWith(Scheduler.MainThread, x => gltfImporter.BuildMesh(ctx, x))
                    .ContinueWith(Scheduler.ThreadPool, x => ctx.Meshes.Add(x))
                    ;
                }
            })
                   .ContinueWithCoroutine(Scheduler.MainThread, () => LoadNodes(ctx))
                   .ContinueWithCoroutine(Scheduler.MainThread, () => BuildHierarchy(ctx))
                   .ContinueWith(Scheduler.CurrentThread, _ => VRMImporter.OnLoadModel(ctx))
                   .ContinueWith(Scheduler.CurrentThread,
                                 _ =>
            {
                ctx.Root.name = "VRM";

                if (show)
                {
                    ctx.ShowMeshes();
                }

                return ctx.Root;
            }));
        }
コード例 #19
0
ファイル: TextureSubItem.cs プロジェクト: silky/sledge
 public TextureSubItem(TextureSubItemType type, TextureItem item, string name, int width, int height)
 {
     Type = type;
     Name = name;
     Width = width;
     Height = height;
     Item = item;
 }
コード例 #20
0
 static IEnumerator LoadTextures(VRMImporterContext context)
 {
     for (int i = 0; i < context.GLTF.textures.Count; ++i)
     {
         var x = new TextureItem(context.GLTF, i);
         x.Process();
         context.Textures.Add(x);
         yield return(null);
     }
 }
コード例 #21
0
    void RemoveTexture(TextureItem t)
    {
        textureList.Items.Remove(t);

        TileItem[] buff = t.TileItems.ToArray();

        foreach (TileItem item in buff)
        {
            RemoveTile(item);
        }
    }
コード例 #22
0
        private async Task <IResource> UploadTexture(IEnvironment environment, TextureItem item, ITextureStreamSource source)
        {
            using (var bitmap = await source.GetImage(item.Name, 512, 512))
            {
                var lb   = bitmap.LockBits(new Rectangle(0, 0, item.Width, item.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
                var data = new byte[lb.Stride * lb.Height];
                Marshal.Copy(lb.Scan0, data, 0, data.Length);
                bitmap.UnlockBits(lb);

                return(_engine.Value.UploadTexture($"{environment.ID}::{item.Name}", bitmap.Width, bitmap.Height, data, TextureSampleType.Standard));
            }
        }
コード例 #23
0
        /// <summary>
        /// Gets frame count of any item.
        /// </summary>
        /// <returns>Number of frame in this set.</returns>
        public int GetFrameCount(int archive, int record)
        {
            int         count = 0;
            int         key   = MakeTextureKey((short)archive, (byte)record, (byte)0);
            TextureItem item  = new TextureItem();

            if (textureItems.TryGetValue(key, out item))
            {
                count = item.frameCount;
            }

            return(count);
        }
コード例 #24
0
ファイル: TextureComboBox.cs プロジェクト: juanjp600/cbre
        private void SetHistory(TextureItem ti)
        {
            if (ti == null)
            {
                return;
            }
            var rem = FindItem(ti.Name, true) ?? GetTexture(ti, true);

            Items.Remove(rem);
            Items.Insert(0, rem);
            FixHistoryBorder();
            SelectedItem = rem;
        }
コード例 #25
0
        public List <Polygon> loadPolygons(TextureItem item, string property)
        {
            List <Polygon> polygons       = new List <Polygon>();
            int            numberToLoad   = 1;
            int            numberOfLoaded = 0;
            bool           loadNext       = true;

            while (loadNext)
            {
                string tempProperty = property + numberToLoad.ToString();

                if (item.CustomProperties.ContainsKey(tempProperty))
                {
                    //Console.WriteLine(tempProperty);
                    if (item.CustomProperties[tempProperty].type == typeof(Item))
                    {
                        Console.WriteLine(tempProperty + " Loaded");
                        PathItem pathItem = (PathItem)item.CustomProperties[tempProperty].value;
                        if (pathItem != null)
                        {
                            List <Vector2> liste   = new List <Vector2>(pathItem.WorldPoints);
                            Polygon        polygon = new Polygon();

                            foreach (Vector2 point in liste)
                            {
                                polygon.getPoints().Add(point);
                            }
                            polygon.buildEdges();
                            polygons.Add(polygon);
                            numberToLoad++;
                            numberOfLoaded++;
                        }
                        else
                        {
                            loadNext = false;
                        }
                    }
                }
                else
                {
                    loadNext = false;
                }
            }

            if (numberOfLoaded == 0)
            {
                polygons = null;
                //Console.WriteLine("Did not load Polygons");
            }
            return(polygons);
        }
コード例 #26
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);

            if (!AllowSelection)
            {
                return;
            }
            if (!AllowMultipleSelection || !KeyboardState.Ctrl)
            {
                _selection.Clear();
            }

            if (e.Button == MouseButtons.Left)
            {
                _down      = true;
                _downPoint = e.Location;
            }

            var x = e.X;
            var y = _scrollBar.Value + e.Y;

            var clickedIndex = GetIndexAt(x, y);

            var item = clickedIndex >= 0 && clickedIndex < _textures.Count ? GetTextures().ElementAt(clickedIndex) : null;

            if (item == null)
            {
                _selection.Clear();
            }
            else if (AllowMultipleSelection && KeyboardState.Ctrl && _selection.Contains(item))
            {
                _selection.Remove(item);
                _lastSelectedItem = null;
            }
            else if (AllowMultipleSelection && KeyboardState.Shift && _lastSelectedItem != null)
            {
                var bef   = GetTextures().ToList().IndexOf(_lastSelectedItem);
                var start = Math.Min(bef, clickedIndex);
                var count = Math.Abs(clickedIndex - bef) + 1;
                _selection.AddRange(GetTextures().ToList().GetRange(start, count).Where(i => !_selection.Contains(i)));
            }
            else
            {
                _selection.Add(item);
                _lastSelectedItem = item;
            }
            OnSelectionChanged(_selection);

            Refresh();
        }
コード例 #27
0
        private void TextureApplied(object sender, TextureItem texture)
        {
            var ti = texture.GetTexture();
            Action <Document, Face> action = (document, face) => {
                face.Texture.Name    = texture.Name;
                face.Texture.Texture = ti;
                face.CalculateTextureCoordinates(false);
            };

            // When the texture changes, the entire list needs to be regenerated, can't do a partial update.
            Document.PerformAction("Apply texture", new EditFace(Document.Selection.GetSelectedFaces(), action, true));

            Mediator.Publish(EditorMediator.TextureSelected, texture);
        }
コード例 #28
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
        public void Clear()
        {
            _textures.Clear();
            _lastSelectedItem = null;
            _selection.Clear();

            if (_streamSource != null)
            {
                _streamSource.Dispose();
            }
            _streamSource = null;

            OnSelectionChanged(_selection);
        }
コード例 #29
0
        /// <summary>
        /// Creates a new Texture Item on the Canvas map
        /// </summary>
        /// <param name="layerId">The layer put the object on</param>
        /// <param name="name">The name of the object</param>
        /// <param name="texture">The texture for the item</param>
        /// <param name="position">The position</param>
        /// <returns>The created item</returns>
        public IRenderable CreateItem(string layerId, string name, Texture texture, WorldPosition position)
        {
            // TODO: Make the layer id a string lookup
            TextureItem textureItem = TextureItem.Create(
                layerId,
                name,
                texture,
                position,
                0
                );

            this.AddItem(layerId, textureItem);

            return(textureItem);
        }
コード例 #30
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
        public void ScrollToItem(TextureItem item)
        {
            var index = GetTextures().ToList().IndexOf(item);

            if (index < 0)
            {
                return;
            }

            var rec     = _rectangles[index];
            var yscroll = Math.Max(0, Math.Min(rec.Top - 3, _scrollBar.Maximum - ClientRectangle.Height));

            _scrollBar.Value = yscroll;
            Refresh();
        }
コード例 #31
0
ファイル: TextureListPanel.cs プロジェクト: xbloke/sledge
        public void RemoveAllTextures()
        {
            _textures.Clear();
            _lastSelectedItem = null;
            _selection.Clear();

            if (_streamSource != null)
            {
                _streamSource.Dispose();
            }
            _streamSource = null;

            OnSelectionChanged(_selection);
            UpdateRectangles();
        }
コード例 #32
0
    public TextureItem[] Pack()
    {
        var result = new List<TextureItem>();
        Rect[] rects = _atlasTexture.PackTextures(_textures.ToArray(), 5);

        int i = 0;
        foreach(Texture2D texture in _textures) {
            TextureItem item = new TextureItem() {
                textureName = texture.name,
                atlas = _atlasTexture,
                uvPosition = GetUvCoordinates(rects[i]),
            };
            result.Add(item);
            i++;
        }

        _textures.Clear();
        return result.ToArray();
    }
コード例 #33
0
ファイル: ConvertOldFileFormats.cs プロジェクト: jethac/oglr
        ItemEditor convertTextureItem(TextureItem old)
        {
            var editor =
                (ItemEditor)Activator.CreateInstance(getType(@"Oglr.Plugins.TextureItemEditor, Oglr.Plugins"));

            var @new = (TextureItemProperties) editor.ItemProperties ;

            copyPropertiesFromOldToNew( old, @new );

            @new.Origin = old.Origin;
            @new.Rotation = old.Rotation ;
            @new.Scale = old.Scale ;
            @new.FlipHorizontally = old.FlipHorizontally ;
            @new.FlipVertically = old.FlipVertically ;
            @new.TintColor = old.TintColor ;
            @new.IsTemplate = old.isTemplate ;
            @new.TexturePathRelativeToContentRoot = old.texture_filename ;

            return editor ;
        }
コード例 #34
0
        private static Vector2 getWorldCenterPosition(TextureItem item)
        {
            return item.Position;
            /*
            //x' = Cos(Theta) * x - Sin(Theta) * y
            //y' = Sin(Theta) * x + Cos(Theta) * y
            Vector2 ret = new Vector2();
            float textureCenterX = item.texture.Width / 2;
            float textureCenterY = item.texture.Height / 2;
            textureCenterY = (float)Math.Cos(-item.Rotation) * textureCenterX - (float)Math.Sin(-item.Rotation) * textureCenterY;
            textureCenterY = (float)Math.Sin(-item.Rotation) * textureCenterX + (float)Math.Cos(-item.Rotation) * textureCenterY;

            float xDiff = textureCenterX - item.Origin.X;
            float yDiff = textureCenterY - item.Origin.Y;

            ret.X = item.Position.X + xDiff;
            ret.Y = item.Position.Y + yDiff;

            return ret;
             */
        }
コード例 #35
0
ファイル: Batcher.cs プロジェクト: eriksvedang/GuiImprove
    ///   A-----B   0----1
    ///   |     |   |    |
    ///   D-----C   3----2
    void AppendQuad( Vector3[] points, TextureItem pTexItem )
    {
        //A
        _indices.Add (_vertices.Count);
        _vertices.Add(points[0]);
        _uvs.Add(pTexItem.uvPosition[0]);
        //C
        _indices.Add (_vertices.Count);
        _vertices.Add(points[2]);
        _uvs.Add(pTexItem.uvPosition[2]);
        //B
        _indices.Add (_vertices.Count);
        _vertices.Add(points[1]);
        _uvs.Add(pTexItem.uvPosition[1]);

        //A
        _indices.Add (_vertices.Count);
        _vertices.Add(points[0]);
        _uvs.Add(pTexItem.uvPosition[0]);
        //D
        _indices.Add (_vertices.Count);
        _vertices.Add(points[3]);
        _uvs.Add(pTexItem.uvPosition[3]);
        //C
        _indices.Add (_vertices.Count);
        _vertices.Add(points[2]);
        _uvs.Add(pTexItem.uvPosition[2]);
    }
コード例 #36
0
 /// <summary>
 /// Add a new texture item to source list.
 /// These items are used to build atlas.
 /// </summary>
 /// <param name="texture">Individual Texture2D. Must be readable.</param>
 /// <param name="archive">Archive index of this texture.</param>
 /// <param name="record">Record index of this texture.</param>
 /// <param name="frame">Frame index of this texture.</param>
 /// <param name="frameCount">Number of frames in this set.</param>
 public void AddTextureItem(Texture2D texture, int archive, int record, int frame, int frameCount, Vector2 size, Vector2 scale)
 {
     // Create texture item
     int key = MakeTextureKey((short)archive, (byte)record, (byte)frame);
     TextureItem item = new TextureItem()
     {
         key = key,
         texture = texture,
         archive = archive,
         record = record,
         frame = frame,
         frameCount = frameCount,
         size = size,
         scale = scale,
     };
     textureItems.Add(key, item);
 }
コード例 #37
0
        /// <summary>
        /// Gets frame count of any item.
        /// </summary>
        /// <returns>Number of frame in this set.</returns>
        public int GetFrameCount(int archive, int record)
        {
            int count = 0;
            int key = MakeTextureKey((short)archive, (byte)record, (byte)0);
            TextureItem item = new TextureItem();
            if (textureItems.TryGetValue(key, out item))
            {
                count = item.frameCount;
            }

            return count;
        }
コード例 #38
0
ファイル: Batcher.cs プロジェクト: eriksvedang/GuiImprove
 public void AddTextureItem(TextureItem pTextureItem)
 {
     _textureItems[pTextureItem.textureName] = pTextureItem;
 }
コード例 #39
0
ファイル: Batcher.cs プロジェクト: eriksvedang/GuiImprove
 public void AddTextureItems(TextureItem[] items)
 {
     items.ForEach(AddTextureItem);
 }