コード例 #1
0
ファイル: Packer.cs プロジェクト: yaoya/UnityDecompiled
 internal static void SaveUnappliedTextureImporterSettings()
 {
     InspectorWindow[] allInspectorWindows = InspectorWindow.GetAllInspectorWindows();
     for (int i = 0; i < allInspectorWindows.Length; i++)
     {
         InspectorWindow     inspectorWindow = allInspectorWindows[i];
         ActiveEditorTracker tracker         = inspectorWindow.tracker;
         Editor[]            activeEditors   = tracker.activeEditors;
         for (int j = 0; j < activeEditors.Length; j++)
         {
             Editor editor = activeEditors[j];
             TextureImporterInspector textureImporterInspector = editor as TextureImporterInspector;
             if (!(textureImporterInspector == null))
             {
                 if (textureImporterInspector.HasModified())
                 {
                     TextureImporter textureImporter = textureImporterInspector.target as TextureImporter;
                     if (EditorUtility.DisplayDialog("Unapplied import settings", "Unapplied import settings for '" + textureImporter.assetPath + "'", "Apply", "Revert"))
                     {
                         textureImporterInspector.ApplyAndImport();
                     }
                 }
             }
         }
     }
 }
コード例 #2
0
 internal static void SaveUnappliedTextureImporterSettings()
 {
     foreach (InspectorWindow i in InspectorWindow.GetAllInspectorWindows())
     {
         ActiveEditorTracker activeEditor = i.tracker;
         foreach (Editor e in activeEditor.activeEditors)
         {
             TextureImporterInspector inspector = e as TextureImporterInspector;
             if (inspector == null)
             {
                 continue;
             }
             if (!inspector.HasModified())
             {
                 continue;
             }
             TextureImporter importer = inspector.target as TextureImporter;
             if (EditorUtility.DisplayDialog("Unapplied import settings", "Unapplied import settings for \'" + importer.assetPath + "\'", "Apply", "Revert"))
             {
                 inspector.ApplyAndImport(); // No way to apply/revert only some assets. Bug: 564192.
             }
         }
     }
 }
コード例 #3
0
 internal static void SaveUnappliedTextureImporterSettings()
 {
     foreach (InspectorWindow allInspectorWindow in InspectorWindow.GetAllInspectorWindows())
     {
         foreach (Editor activeEditor in allInspectorWindow.GetTracker().activeEditors)
         {
             TextureImporterInspector importerInspector = activeEditor as TextureImporterInspector;
             if (!((UnityEngine.Object)importerInspector == (UnityEngine.Object)null) && importerInspector.HasModified() && EditorUtility.DisplayDialog("Unapplied import settings", "Unapplied import settings for '" + (importerInspector.target as TextureImporter).assetPath + "'", "Apply", "Revert"))
             {
                 importerInspector.ApplyAndImport();
             }
         }
     }
 }