private void InitLoadingScreen() { /* final */ ITextureSource loadingScreenTextureSource = this.mEngineOptions.GetLoadingScreenTextureSource(); /* final */ Texture loadingScreenTexture = TextureFactory.CreateForTextureSourceSize(loadingScreenTextureSource); /* final */ TextureRegion loadingScreenTextureRegion = TextureRegionFactory.CreateFromSource(loadingScreenTexture, loadingScreenTextureSource, 0, 0); this.SetScene(new SplashScene(this.GetCamera(), loadingScreenTextureRegion)); }