public GLTextureBlendMode(String name, TextureEnvMode mode) : base(name) { Mode = mode; }
public void SetBlendMode(TextureEnvMode mode) { GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, ( int )mode); }
public GLTextureBlendMode(string name, TextureEnvMode mode) : base(name) { this.Mode = mode; }