/// <summary> /// Send complete textures to GPU<para/> /// Отправка готовых архивов на GPU /// </summary> public static void SendComplete() { int SendQuota = 4; while (ReadyTextureQueue.Count > 0) { if (SendQuota == 0) { break; } TextureDictionary td = null; if (ReadyTextureQueue.TryDequeue(out td)) { td.SendTextures(); } SendQuota--; } }