コード例 #1
0
ファイル: Project.cs プロジェクト: starrodkirby86/storybrew
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    // Always dispose this first to ensure updates aren't happening while the project is being disposed
                    effectUpdateQueue.Dispose();

                    mapsetManager?.Dispose();
                    scriptManager.Dispose();
                    textureContainer.Dispose();
                    audioContainer.Dispose();
                }
                mapsetManager     = null;
                effectUpdateQueue = null;
                scriptManager     = null;
                textureContainer  = null;
                audioContainer    = null;
                disposedValue     = true;
            }
        }
コード例 #2
0
ファイル: Project.cs プロジェクト: thyawan/storybrew
        protected virtual void Dispose(bool disposing)
        {
            if (!IsDisposed)
            {
                if (disposing)
                {
                    // Always dispose this first to ensure updates aren't happening while the project is being disposed
                    effectUpdateQueue.Dispose();

                    assetWatcher.Dispose();
                    MapsetManager?.Dispose();
                    scriptManager.Dispose();
                    TextureContainer.Dispose();
                    AudioContainer.Dispose();
                }
                assetWatcher      = null;
                MapsetManager     = null;
                effectUpdateQueue = null;
                scriptManager     = null;
                TextureContainer  = null;
                AudioContainer    = null;
                IsDisposed        = true;
            }
        }
コード例 #3
0
ファイル: Project.cs プロジェクト: starrodkirby86/storybrew
 private void reloadTextures()
 {
     textureContainer?.Dispose();
     textureContainer = new TextureContainerSeparate(null, TextureOptions.Default);
 }