private Texture2D GetOrAdd(string name, TextureConfiguration config) { return(cache.GetOrAdd(name, Texture2D.LoadFromFileAsync(name, config))); }
/// <summary> /// Load a <see cref="Texture2D"/>. /// </summary> /// <returns>The texture.</returns> /// <param name="path">Path.</param> /// <param name="conf">Conf.</param> public Texture2D LoadTexture2D(string path, TextureConfiguration conf) { return(Game.Content.Load <Texture2D> (path, conf)); }