コード例 #1
0
    public static float calculateHeight(SerializedProperty prop)
    {
        float h = EditorUtil.row;

        if (!prop.FindPropertyRelative("textureAtlasFolded").boolValue)
        {
            SerializedProperty textureAtlases = prop.FindPropertyRelative("textureAtlases");
            for (int i = 0; i < textureAtlases.arraySize; i++)
            {
                SerializedProperty textureAtlas = textureAtlases.GetArrayElementAtIndex(i);
                h += TextureAtlasDrawer.calculateHeight(textureAtlas);
            }
        }
        return(h);
    }
コード例 #2
0
    private float renderTextureAtlass(Rect pos, SerializedProperty prop)
    {
        SerializedProperty folded = prop.FindPropertyRelative("textureAtlasFolded");
        bool fold = folded.boolValue;

        EditorUtil.folder(pos.x + EditorGUI.indentLevel * 12, pos.y, folded);
        EditorGUI.LabelField(new Rect(pos.x + EditorUtil.buttonSize, pos.y, pos.width - 2 * EditorUtil.buttonSize, EditorUtil.height), new GUIContent("Texture Atlases"));

        SerializedProperty textureAtlases = prop.FindPropertyRelative("textureAtlases");

        if (EditorUtil.plus(pos.x + pos.width - EditorUtil.buttonSize, pos.y, "New Texture Atlas"))
        {
            TextureAtlasDrawer.construct(textureAtlases.GetArrayElementAtIndex(textureAtlases.arraySize++));
        }
        float ay = EditorUtil.row;

        if (textureAtlases == null)
        {
            return(ay);
        }
        if (!fold)
        {
            EditorGUI.indentLevel++;
            float[] h = new float[textureAtlases.arraySize];
            for (int i = 0; i < textureAtlases.arraySize; i++)
            {
                SerializedProperty textureAtlas = textureAtlases.GetArrayElementAtIndex(i);
                float textureAtlasHeight        = TextureAtlasDrawer.calculateHeight(textureAtlas);

                //Draw TextureAtlas
                EditorGUI.PropertyField(new Rect(pos.x, pos.y + ay, pos.width, textureAtlasHeight), textureAtlas, GUIContent.none);

                if (textureAtlas.FindPropertyRelative("folded").boolValue)
                {
                    if (EditorUtil.ex(pos.x + pos.width - EditorUtil.buttonSize, pos.y + ay, "Delete Texture Atlas"))
                    {
                        textureAtlases.DeleteArrayElementAtIndex(i);
                    }
                }

                h[i] = ay;
                ay  += textureAtlasHeight;
            }
            EditorUtil.foldLines(pos.x + EditorGUI.indentLevel * 12, pos.y, h);
            EditorGUI.indentLevel--;
        }
        return(ay);
    }
コード例 #3
0
    private float renderTileset(Rect pos, SerializedProperty prop)
    {
        SerializedProperty tileset = prop.FindPropertyRelative("tileset");

        EditorGUI.BeginChangeCheck();
        EditorGUI.PropertyField(new Rect(pos.x, pos.y, pos.width, TextureAtlasDrawer.calculateHeight(tileset)), tileset, GUIContent.none);
        if (EditorGUI.EndChangeCheck())
        {
            SerializedProperty tilespecs = prop.FindPropertyRelative("tilespecs");
            for (int i = 0; i < tilespecs.arraySize; i++)
            {
                SerializedProperty tilespec = tilespecs.GetArrayElementAtIndex(i);
//				tilespec.FindPropertyRelative("view").objectReferenceValue = TileSpec.constructPreview(tilespec);
            }
        }
        return(TextureAtlasDrawer.calculateHeight(tileset));
    }
コード例 #4
0
    public static float calculateHeight(SerializedProperty prop)
    {
        float h = EditorUtil.row;

        if (!prop.FindPropertyRelative("tileSpecFolded").boolValue)
        {
            SerializedProperty tileset   = prop.FindPropertyRelative("tileset");
            SerializedProperty tilespecs = prop.FindPropertyRelative("tilespecs");
            h += TextureAtlasDrawer.calculateHeight(tileset);
            for (int i = 0; i < tilespecs.arraySize; i++)
            {
                SerializedProperty tilespec = tilespecs.GetArrayElementAtIndex(i);
                h += TileSpecDrawer.calculateHeight(tilespec);
            }
        }
        return(h);
    }