コード例 #1
0
ファイル: World.cs プロジェクト: AliTsuki/EvoSim
    // Instantiates the grid and tilemaps
    public static void InstantiateWorldGameObjects()
    {
        // Terrain setup
        terrainTextureAtlas = new TextureAtlas();
        terrainTextureAtlas.CreateAtlas("Terrain");
        terrainObject                = new GameObject(name: "Terrain", typeof(MeshFilter), typeof(MeshRenderer));
        terrainMeshFilter            = terrainObject.GetComponent <MeshFilter>();
        terrainMeshRenderer          = terrainObject.GetComponent <MeshRenderer>();
        terrainMeshRenderer.material = new Material(Shader.Find("Shader Graphs/Terrain Shader"));
        Texture2D terrainAtlas = new Texture2D(0, 0, TextureFormat.ARGB32, false);

        terrainAtlas.LoadImage(System.IO.File.ReadAllBytes("Assets/Textures/Atlas/Terrain Atlas.png"));
        terrainAtlas.filterMode = FilterMode.Point;
        terrainAtlas.wrapMode   = TextureWrapMode.Clamp;
        terrainMeshRenderer.material.SetTexture("_Texture2D", terrainAtlas);
        // Water setup
        waterTextureAtlas = new TextureAtlas();
        waterTextureAtlas.CreateAtlas("Water");
        waterObject       = new GameObject(name: "Water", typeof(MeshFilter), typeof(MeshRenderer));
        waterMeshFilter   = waterObject.GetComponent <MeshFilter>();
        waterMeshRenderer = waterObject.GetComponent <MeshRenderer>();
        waterObject.GetComponent <MeshRenderer>().material = new Material(Shader.Find("Shader Graphs/Water Shader"));
        Texture2D waterAtlas = new Texture2D(0, 0, TextureFormat.ARGB32, false);

        waterAtlas.LoadImage(System.IO.File.ReadAllBytes("Assets/Textures/Atlas/Water Atlas.png"));
        waterAtlas.filterMode = FilterMode.Point;
        waterAtlas.wrapMode   = TextureWrapMode.Clamp;
        waterMeshRenderer.material.SetTexture("_Texture2D", waterAtlas);
        waterObject.transform.position = new Vector3(0, 0.1f, 0);
    }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: tuita520/Hephaestus
 // Awake is called when the script instance is being loaded.
 private void Awake()
 {
     Instance = this;
     Logger.Start();
     this.ChunkParentTransform = new GameObject("Chunks").transform;
     this.UpdateNoiseGenerators();
     TextureAtlas.CreateAtlas();
 }